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Why input is essential for CV1& Luckeys Tale

Voldemordred
Honored Guest
I personally think CV1 absolutely SHOULD NOT LAUNCH without an input method. Why? Look no further than Kinect. Its ground breaking, its magical, but at the end of the day.... Its halfway VR. And its beginning to languish because its being tied to the wrong display method. The Rift could go the same route if its tied to yesterdays input method and totally poison the market towards VR for good.

The benefits of CV1 with a way to see your hands virtually go without saying. The first thing, the very first thing that people fully expect, is to see their hands and interact with the virtual world. Imagine Luckeys Tale, you're controlling the little fox, he reaches a chasm thats impossible to cross so he looks up at you for help. You stretch your hand out he jumps into your virtual hand and you move him to the other side. That would be so magical and immersive that platformers would become a VR Staple. Bottom line I just want Oculus to frikken Slaughter the market . And a full platform
from the start would insure world domination.
1 REPLY 1

goettel
Explorer
Bundling CV1 with any good form of control would up the price considerably. VR needs to get into impulse buy range for mass adaptation, with a range of optional hardware, so the mass market can fund innovation, and the freaks (us) get to spent as much as we want on improving the experience (control, audio, render quality, you name it). Also: freaks like options - why tie us to one company for everything VR? Mix-n-match is the game, as it allows every company to focus on what it does best, improves chances of one company going bust not taking all progress on VR with it and facilitates home-grown VR experiments.