a week ago - last edited a week ago
Now on my PC, whenever you see resolution scales and the like in video games or software 1.0x is always my setups native resolution and scale.
So the games etc are rendered at 1:1, no upscaling, no down scaling. Just nice crisp imagery.
So I own both a 128gb and a 512gb Quest 3, always looking for ways to make the experience better, always thought, "this kind of looks like arse" sometimes considering the resolution of the Quest 3's screens. Which I thought was weird, and using QGO I was getting graphical quality like I thought I should be getting natively on the Quest.
So did some investigating, checked the quests settings. And yep, both Quests are set to 1.0 scale. Which again anywhere else would be 'native'. So okay, scale is right, same as optimisation and setup videos I have watched on youtube, but then I noticed the resolution of that scale seemed lower than the Quests displays.
And indeed, 1.0x is a lower resolution than the Quests displays are. Even weirder because the videos I watched, the people in them 1.0x for them was the correct 1:1 resolution. Mind you I'm Australian and these videos were made by Americans and a few months old, if that matters, because I have seen weird stuff like different settings and features on same hardware based on location before (Xbox 360's kinect for example, Australians had to wait a year for speech recognition to be officially enabled despite working just fine if you set your region to the U.S) so wouldn't surprise me if this was by design.
Or maybe it was patched to be this way after those videos were made?
Anyway, changed the resolution to what it should be, and the difference was immediately noticeable.
Haven't noticed any performance issues or extra battery drain or anything, so can someone explain to me why the heck 1.0x is lower than 1.0x? The default is more like 0.9x or 0.8x (Not at my quest to get the actual numbers) gotta put it to 1.1x to get the correct scale.
And if you're not aware of this issue, well now you know and go fix it and actually get what you thought you were paying for.
Just seems insane, like buying a 1440p PC monitor and having it default to 1080p.... who nerfs their product like this?
I love the Quest 3, but **bleep** if I do not keep encountering BS like this. It feels like Meta is doing their best to shoot themselves in the foot. Settings you need paid 3rd party apps to access that should be the Quest's default. Features that should be the norm after what 4 or 5 different headsets over the years, stuff a cheap android phone has, yet aren't there or need hack developer mode solutions to get to, that maybe get added in firmware updates if you're lucky like it's some amazing new feature?
Am I alone in thinking Meta keeps doing things backwards? What are they smoking?
Do they just do the opposite of every other company and standard out there to be different or what?
I want to tell my friends to buy a Quest, but this kind of thing makes it difficult to do, and friends who have borrowed it, people not as techy as me have just given up and said no thanks because it's honestly not as simple to get going, especially with PCVR as it should be.
Steam Link is Trash, The Meta Link app isn't much better, and the only other options are paid apps like Virtual Desktop and QGO that you'd never know about unless somebody told you.
Imagine if you had to pay to unlock nVidia Control Panel on your shiny new PC GPU?
Anyway, just wanted to get that off my chest.
tl;dr: Meta stop nerfing your products and doing s**t that makes zero sense to most sane people. Thanks.
edit: fixed some typos. May be more in there.
Thursday
Other headsets do this too, like the Pico 4.
The Quest 3 (and Quest 1 and 2) do run stand alone games with a default resolution lower than native res for performance reasons. However developers can choose to run at higher res (some like Red Matter 2 explicitly do), or you can force it higher using Side Quest (or by sending an ADB command to the headset from a PC).
(Although ti loses the settings when you turn it off, which is annoying)
But this is only an issue for stand alone games, PCVR should be fine.