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Why is nobody doing self-tracked controllers?

bary6
Honored Guest
When I first got the Quest Pro controllers, I thought it was just the beginning of a new step in VR where we were going to depart from the limited tracking volume of IR-tracked controllers, and that standalone would have base station-like infinite tracking volume going forward.
 
But that's totally not the case, even in still-unreleased headsets. All of Pimax's SLAM-tracked headsets have IR tracking rings, so does the Vive Focus Vision, the Xeo BIG, even the $2,000 Play for Dream.
 
Why is this something that feels totally abandoned as if reaching behind you or overhead aren't totally normal things to do in VR experiences?
1 REPLY 1

kojack
MVP
MVP

Reddit copy paste, and already has spam links added to the signature.

 

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3