09-17-2018 11:06 AM
09-18-2018 06:12 AM
kojack said:
If you want a virtual environment and a real environment to be linked in this way, you need a fixed frame of reference.With Constellation or LightHouse, you have sensors or beacons at fixed, known coordinates. The headset position is relative to that. As long as you know where in the virtual world the sensors/beacons are, the headset tracking will be consistent.Headsets like Santa Cruz and Windows MR don't have a fixed external device to track relative to. Their tracking can be fairly consistent over smaller areas, but due to their dynamic nature, they adjust themselves as you move so over longer distances they can drift. Microsoft try to solve this using Spatial Anchors. These let the system remember points in the world. But the position of Spatial Anchors relative to each other can drift too, as the tracking corrects itself.More info on it here: https://docs.microsoft.com/en-us/windows/mixed-reality/coordinate-systemsIt really depends on what the oculus runtime on SC supports. Will they have an equivalent of Spatial Anchors?If they provide developer access to the camera feed, we could use a library like OpenCV to spot fiducial markers in the world. But knowing Oculus, they'll keep it locked down.
09-26-2018 05:57 PM
kevinw729 said:
PrimeDerektive said:
I'd love to see 1:1 environments like The Void with SC, but with no knowledge of the calibration process of SC I have no idea if it'd be possible. I always assumed The Void pulled it off by just calibrating each headset in a very specific spot and then making sure the 3d environment lines up with the real life one very, very closely, but would something like this be doable with SC?
Sadly you would not create a good emulation of The VOID even if you could just do the 1:1 environment.
You would not be able to do:
- the environmental fx effects
- track and operate the Forcefeedback Gun
- track the hands
- the haptic vest
- the network play / avatar support
- ....or achieve the graphical performance!!!
It would be a poor emulation of what is a high-level LBE VR experience. As we describe it "Unachievable@home" - sorry!
09-26-2018 11:34 PM
09-27-2018 12:07 AM