05-03-2018 01:07 PM
05-06-2018 06:54 AM
05-06-2018 07:46 AM
05-06-2018 07:47 AM
05-06-2018 08:31 AM
kevinw729 said:
The appearance of HD seems more like a "...we still have ideas" kinda play than a pure nod to what they plan to release for CV2.
It is a shame that they feel that they need to "tantalise" rather than "deploy". Seems the game of catch-up still is happening even after Vive - surprised they feel they need to play that game.
At least they are managing expectations by in numerous interviews confirming that the prototype is only a concept "...and may not be deployed". 2020 is a long way off for Rifters!
05-06-2018 09:09 AM
05-06-2018 09:47 AM
nalex66 said:
You make it sound like they built this just to have something to present. For the past year we’ve heard people lamenting that they’ve abandoned PCVR, and accusations that they’re not working on anything new or are “playing catch-up” with the other big VR players.
This prototype demonstrates that while the other guys are simply bumping up the numbers on their spec sheets, Oculus developers are pushing the state of the technology and creating new innovations. They may not have announced a date for CV2, but we can be confident that when (not if) they reveal it, it will be a real generational leap and a new standard for VR.
05-06-2018 09:51 AM
SimonSays28 said:
Besides - short sighted is a term here for people who don't see the bigger picture, not for someone who's eyes are bad and long sighted just sounds funny LOL
05-06-2018 11:36 AM
nalex66 said:
kevinw729 said:
The appearance of HD seems more like a "...we still have ideas" kinda play than a pure nod to what they plan to release for CV2.
It is a shame that they feel that they need to "tantalise" rather than "deploy". Seems the game of catch-up still is happening even after Vive - surprised they feel they need to play that game.
At least they are managing expectations by in numerous interviews confirming that the prototype is only a concept "...and may not be deployed". 2020 is a long way off for Rifters!
You make it sound like they built this just to have something to present. For the past year we’ve heard people lamenting that they’ve abandoned PCVR, and accusations that they’re not working on anything new or are “playing catch-up” with the other big VR players.
This prototype demonstrates that while the other guys are simply bumping up the numbers on their spec sheets, Oculus developers are pushing the state of the technology and creating new innovations. They may not have announced a date for CV2, but we can be confident that when (not if) they reveal it, it will be a real generational leap and a new standard for VR.
05-06-2018 12:42 PM
kevinw729 said:
You make it sound like they built this just to have something to presentYes, I think they build a lot of prototypes, and they have a beauty pageant to consider what they are going to show - it is Facebook guy!or are “playing catch-up”Well, if you have not release something, and you are third in VR sales, then you are playing "catch up"!
All that said, Oculus GO is a great launch to plan for their next releases beyond mobileVR.we can be confident that when (not if) they reveal it....Sorry that is such a tautology that I have to pass commenting on it.... it will be a real generational leap and a new standard for VR.Yes, I expect their forth launch - after CV1, OG and SC will be a major step. I just wonder if the consumer VR scene in 2020 will be the same monster you think it is today!
BeastyBaiter said:
Bumping up numbers on the spec sheet is my main concern though. The biggest limitations in the Rift CV1 are resolution, FoV and the god rays. That all boils down to two words: image quality. Imagine you could get a new Rift that's exactly the same as the one we have, except without the god rays, twice the resolution and a 50% wider FoV. Would you buy it? I would and that's all I really ask for out of the CV2.
05-06-2018 01:39 PM
nalex66 said:
kevinw729 said:
You make it sound like they built this just to have something to presentYes, I think they build a lot of prototypes, and they have a beauty pageant to consider what they are going to show - it is Facebook guy!or are “playing catch-up”Well, if you have not release something, and you are third in VR sales, then you are playing "catch up"!
All that said, Oculus GO is a great launch to plan for their next releases beyond mobileVR.we can be confident that when (not if) they reveal it....Sorry that is such a tautology that I have to pass commenting on it.... it will be a real generational leap and a new standard for VR.Yes, I expect their forth launch - after CV1, OG and SC will be a major step. I just wonder if the consumer VR scene in 2020 will be the same monster you think it is today!
I’m quite sure they do build a lot of prototypes. This varifocal design isn’t something you just pull out of your ass to make a snazzy video, it’s the result of a great deal of R&D effort. And this isn’t the only thing they’ve done since CV1; we’ve seen a demo of wide FOV, improved optics, markerless body tracking, eye tracking, facial expression tracking, and more. They’ve patented several new technologies. You don’t do all this without intending to put the best results of your efforts into your next-gen product.
BeastyBaiter said:
Bumping up numbers on the spec sheet is my main concern though. The biggest limitations in the Rift CV1 are resolution, FoV and the god rays. That all boils down to two words: image quality. Imagine you could get a new Rift that's exactly the same as the one we have, except without the god rays, twice the resolution and a 50% wider FoV. Would you buy it? I would and that's all I really ask for out of the CV2.
I fully expect that CV2 will include all of those improvements, along with a number of additional new features like varifocal lenses, foveated rendering, and tracking of our bodies and environments. Things we haven’t even considered will become the indispensable hallmarks of second-gen VR. While everyone else is focused on small incremental improvements, Oculus is pioneering the next level of VR. Then the other guys can play catch-up once more, and work towards feature parity with Oculus again.