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Would you buy a Half Dome right now?

JakemanOculus
Heroic Explorer
This thing:

https://www.youtube.com/watch?v=FM7aviAhxG4

Would you buy it?
94 REPLIES 94

stargate88
Protege
The Oculus Rift is the best buy I ever made.
Here are my requirements for the Rift 2:
  1. No more screendoor effect thanks to (much) improved resolution
  2. See point 1. Yep, that's it. 

nrosko
Superstar
No more shitty looking dark scenes, no more god rays, no more usb disconnecting, personally i put these above the SDE. 
I think higher res & eye tracking with foveated rendering are a given for the next unit.  

kevinw729
Honored Visionary
The appearance of HD seems more like a "...we still have ideas" kinda play than a pure nod to what they plan to release for CV2.

It is a shame that they feel that they need to "tantalise" rather than "deploy". Seems the game of catch-up still is happening even after Vive - surprised they feel they need to play that game.

At least they are managing expectations by in numerous interviews confirming that the prototype is only a concept "...and may not be deployed". 2020 is a long way off for Rifters!
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

nalex66
MVP
MVP

kevinw729 said:

The appearance of HD seems more like a "...we still have ideas" kinda play than a pure nod to what they plan to release for CV2.

It is a shame that they feel that they need to "tantalise" rather than "deploy". Seems the game of catch-up still is happening even after Vive - surprised they feel they need to play that game.

At least they are managing expectations by in numerous interviews confirming that the prototype is only a concept "...and may not be deployed". 2020 is a long way off for Rifters!


You make it sound like they built this just to have something to present. For the past year we’ve heard people lamenting that they’ve abandoned PCVR, and accusations that they’re not working on anything new or are “playing catch-up” with the other big VR players.

This prototype demonstrates that while the other guys are simply bumping up the numbers on their spec sheets, Oculus developers are pushing the state of the technology and creating new innovations. They may not have announced a date for CV2, but we can be confident that when (not if) they reveal it, it will be a real generational leap and a new standard for VR. 

DK2, CV1, Go, Quest, Quest 2, Quest 3.


Try my game: Cyclops Island Demo

kevinw729
Honored Visionary
You make it sound like they built this just to have something to present
Yes, I think they build a lot of prototypes, and they have a beauty pageant to consider what they are going to show - it is Facebook guy!
 or are “playing catch-up” 
Well, if you have not release something, and you are third in VR sales, then you are playing "catch up"!
All that said, Oculus GO is a great launch to plan for their next releases beyond mobileVR.
we can be confident that when (not if) they reveal it....
Sorry that is such a tautology that I have to pass commenting on it.
... it will be a real generational leap and a new standard for VR. 
Yes, I expect their forth launch - after CV1, OG and SC will be a major step. I just wonder if the consumer VR scene in 2020 will be the same monster you think it is today!





https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Zenbane
MVP
MVP

nalex66 said:
You make it sound like they built this just to have something to present. For the past year we’ve heard people lamenting that they’ve abandoned PCVR, and accusations that they’re not working on anything new or are “playing catch-up” with the other big VR players.

This prototype demonstrates that while the other guys are simply bumping up the numbers on their spec sheets, Oculus developers are pushing the state of the technology and creating new innovations. They may not have announced a date for CV2, but we can be confident that when (not if) they reveal it, it will be a real generational leap and a new standard for VR. 



Well said. If the past 2 years has taught us anything, people are still gonna see what they wanna see. 

Luckily the success of this platform continues to thrive above all others regardless.
🙂

Zenbane
MVP
MVP

SimonSays28 said:
Besides - short sighted is a term here for people who don't see the bigger picture, not for someone who's eyes are bad and long sighted just sounds funny LOL



Yep, and good examples of someone who is shortsighted:
  • A Pimax Backer
  • Someone who bought the Vive over the Rift at Launch
Na' mean?

BeastyBaiter
Superstar

nalex66 said:


kevinw729 said:

The appearance of HD seems more like a "...we still have ideas" kinda play than a pure nod to what they plan to release for CV2.

It is a shame that they feel that they need to "tantalise" rather than "deploy". Seems the game of catch-up still is happening even after Vive - surprised they feel they need to play that game.

At least they are managing expectations by in numerous interviews confirming that the prototype is only a concept "...and may not be deployed". 2020 is a long way off for Rifters!


You make it sound like they built this just to have something to present. For the past year we’ve heard people lamenting that they’ve abandoned PCVR, and accusations that they’re not working on anything new or are “playing catch-up” with the other big VR players.

This prototype demonstrates that while the other guys are simply bumping up the numbers on their spec sheets, Oculus developers are pushing the state of the technology and creating new innovations. They may not have announced a date for CV2, but we can be confident that when (not if) they reveal it, it will be a real generational leap and a new standard for VR. 


Bumping up numbers on the spec sheet is my main concern though. The biggest limitations in the Rift CV1 are resolution, FoV and the god rays. That all boils down to two words: image quality. Imagine you could get a new Rift that's exactly the same as the one we have, except without the god rays, twice the resolution and a 50% wider FoV. Would you buy it? I would and that's all I really ask for out of the CV2. Additional stuff is nice and all, but it really is all about image quality at this point. The tracking, controllers and comfort are perfectly fine imho. There is always room for improvement of course, but I feel these other aspects are good enough for even the long term.

nalex66
MVP
MVP

kevinw729 said:

You make it sound like they built this just to have something to present
Yes, I think they build a lot of prototypes, and they have a beauty pageant to consider what they are going to show - it is Facebook guy!
 or are “playing catch-up” 
Well, if you have not release something, and you are third in VR sales, then you are playing "catch up"!
All that said, Oculus GO is a great launch to plan for their next releases beyond mobileVR.
we can be confident that when (not if) they reveal it....
Sorry that is such a tautology that I have to pass commenting on it.
... it will be a real generational leap and a new standard for VR. 
Yes, I expect their forth launch - after CV1, OG and SC will be a major step. I just wonder if the consumer VR scene in 2020 will be the same monster you think it is today!


I’m quite sure they do build a lot of prototypes. This varifocal design isn’t something you just pull out of your ass to make a snazzy video, it’s the result of a great deal of R&D effort. And this isn’t the only thing they’ve done since CV1; we’ve seen a demo of wide FOV, improved optics, markerless body tracking, eye tracking, facial expression tracking, and more. They’ve patented several new technologies. You don’t do all this without intending to put the best results of your efforts into your next-gen product. 

BeastyBaiter said:
Bumping up numbers on the spec sheet is my main concern though. The biggest limitations in the Rift CV1 are resolution, FoV and the god rays. That all boils down to two words: image quality. Imagine you could get a new Rift that's exactly the same as the one we have, except without the god rays, twice the resolution and a 50% wider FoV. Would you buy it? I would and that's all I really ask for out of the CV2.


I fully expect that CV2 will include all of those improvements, along with a number of additional new features like varifocal lenses, foveated rendering, and tracking of our bodies and environments. Things we haven’t even considered will become the indispensable hallmarks of second-gen VR. While everyone else is focused on small incremental improvements, Oculus is pioneering the next level of VR. Then the other guys can play catch-up once more, and work towards feature parity with Oculus again. 

DK2, CV1, Go, Quest, Quest 2, Quest 3.


Try my game: Cyclops Island Demo

Anonymous
Not applicable

nalex66 said:


kevinw729 said:

You make it sound like they built this just to have something to present
Yes, I think they build a lot of prototypes, and they have a beauty pageant to consider what they are going to show - it is Facebook guy!
 or are “playing catch-up” 
Well, if you have not release something, and you are third in VR sales, then you are playing "catch up"!
All that said, Oculus GO is a great launch to plan for their next releases beyond mobileVR.
we can be confident that when (not if) they reveal it....
Sorry that is such a tautology that I have to pass commenting on it.
... it will be a real generational leap and a new standard for VR. 
Yes, I expect their forth launch - after CV1, OG and SC will be a major step. I just wonder if the consumer VR scene in 2020 will be the same monster you think it is today!


I’m quite sure they do build a lot of prototypes. This varifocal design isn’t something you just pull out of your ass to make a snazzy video, it’s the result of a great deal of R&D effort. And this isn’t the only thing they’ve done since CV1; we’ve seen a demo of wide FOV, improved optics, markerless body tracking, eye tracking, facial expression tracking, and more. They’ve patented several new technologies. You don’t do all this without intending to put the best results of your efforts into your next-gen product. 

BeastyBaiter said:
Bumping up numbers on the spec sheet is my main concern though. The biggest limitations in the Rift CV1 are resolution, FoV and the god rays. That all boils down to two words: image quality. Imagine you could get a new Rift that's exactly the same as the one we have, except without the god rays, twice the resolution and a 50% wider FoV. Would you buy it? I would and that's all I really ask for out of the CV2.


I fully expect that CV2 will include all of those improvements, along with a number of additional new features like varifocal lenses, foveated rendering, and tracking of our bodies and environments. Things we haven’t even considered will become the indispensable hallmarks of second-gen VR. While everyone else is focused on small incremental improvements, Oculus is pioneering the next level of VR. Then the other guys can play catch-up once more, and work towards feature parity with Oculus again. 



I don't think the CV2 will have varifocal lenses, tracking of our bodies and environments or controller-less finger tracking. That's why Nate Mitchell said not to expect everything in the CV2.

The CV2 is going to release next year, I'm certain of that, and it will have 4K displays, 140 degrees FOV, less god rays and considerably less SDE. If you all remember I predicted 2K displays at least in the CV2 with a small bump in FOV, 10-20 degrees, and said that we'd only end up with 4K displays if Oculus had nailed foveated rendering.

There are two things that confirm to me that Oculus have nailed foveated rendering for the CV2. Firstly, they've had a larger increase in FOV than I was expecting. Oculus are going to raise the FOV that much and have 2K displays. Secondly we saw foveated rendering being used in the still picture that compared the 110 degree and 140 degree FOVs.