05-03-2018 01:07 PM
05-06-2018 02:24 PM
snowdog said:
I don't think the CV2 will have varifocal lenses, tracking of our bodies and environments or controller-less finger tracking. That's why Nate Mitchell said not to expect everything in the CV2.
The CV2 is going to release next year, I'm certain of that, and it will have 4K displays, 140 degrees FOV, less god rays and considerably less SDE. If you all remember I predicted 2K displays at least in the CV2 with a small bump in FOV, 10-20 degrees, and said that we'd only end up with 4K displays if Oculus had nailed foveated rendering.
There are two things that confirm to me that Oculus have nailed foveated rendering for the CV2. Firstly, they've had a larger increase in FOV than I was expecting. Oculus are going to raise the FOV that much and have 2K displays. Secondly we saw foveated rendering being used in the still picture that compared the 110 degree and 140 degree FOVs.
05-06-2018 02:53 PM
snowdog said:
The CV2 is going to release next year, I'm certain of that, and it will have 4K displays, 140 degrees FOV, less god rays and considerably less SDE.
SimonSays28 said:
I would like to see full body and hand tracking
05-06-2018 03:02 PM
05-06-2018 04:14 PM
05-06-2018 05:24 PM
snowdog said:I don't think the CV2 will have varifocal lenses, tracking of our bodies and environments or controller-less finger tracking. That's why Nate Mitchell said not to expect everything in the CV2.
The CV2 is going to release next year, I'm certain of that, and it will have 4K displays, 140 degrees FOV, less god rays and considerably less SDE. If you all remember I predicted 2K displays at least in the CV2 with a small bump in FOV, 10-20 degrees, and said that we'd only end up with 4K displays if Oculus had nailed foveated rendering.
There are two things that confirm to me that Oculus have nailed foveated rendering for the CV2. Firstly, they've had a larger increase in FOV than I was expecting. Oculus are going to raise the FOV that much and have 2K displays. Secondly we saw foveated rendering being used in the still picture that compared the 110 degree and 140 degree FOVs.
SimonSays28 said:...
The varifocal lenses
might make the cut though - because on older titles all they would have
to do is stick the screens in the default position. Depending on how
easy it is to implement - you might also see older titles add it as a
new feature.
05-06-2018 05:30 PM
05-06-2018 08:55 PM
05-07-2018 05:12 AM
05-07-2018 05:59 AM
05-07-2018 05:13 PM
Zenbane said:
On the bright side, we now get to have healthy discussions about the Rift CV2, and other Oculus products, without lending voice and giving weight to anyone who made it a mission to chastise existing Rift owners based on the lack of such news.
From now until at least 2020, the critics and naysyers have officially become Background Noise.