01-17-2015 11:08 AM
01-18-2015 09:58 AM
"jeteran" wrote:
I thought about this too. The use of the OR is actually an extension of your actual application. For some developers (including) will need to use it only at the end of the development process.
In that case, what do you think about the SDK? For what I see, there is not a "simulator" that can help you create the connections before actually buying/using it. This will Very useful. Or is there a way to understand the usage of the software and the OR before using it? Again, like a simulator? (third party perhaps?)
Thanks for sharing.
01-18-2015 01:54 PM
"pittsburghjoe" wrote:
Stop being so cheap and buy a dk2.
01-18-2015 02:20 PM
"saviornt" wrote:"jeteran" wrote:
In that case, what do you think about the SDK? For what I see, there is not a "simulator" that can help you create the connections before actually buying/using it.
It depends on how you're developing. The SDK is built into the Unity and Unreal engines.
01-18-2015 08:53 PM
01-18-2015 09:39 PM
"saviornt" wrote:
If your developing your own engine, then I would say that you will NEED the Rift just to make sure your implementation is correct. In that aspect, I can't give you an answer.
"andrewtek" wrote:
Check out this video from Oculus Connect to see some of the lessons learned by some of Unreal Engine's top minds.
"reformdesigns" wrote:
Won't the final version be more polished?
01-18-2015 09:51 PM
01-18-2015 10:11 PM
01-18-2015 10:34 PM
"gutang" wrote:
Why the heck wouldn't you buy a DK2?
01-18-2015 10:49 PM
"jeteran" wrote:"gutang" wrote:
Why the heck wouldn't you buy a DK2?
This is mainly because I was thinking of getting the latest technology, and also I thought to get the Crescent Bay if it was out soon.
But yes, getting the DK2 is the wiser (and the only, actually) decision to kickstart you game production.
01-19-2015 12:08 AM
"gutang" wrote:
So yeah, I say if you can afford it why wait!