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im over the price. now im pissed at shipping date! :)

Emvy-
Honored Guest
the price is the price.. its probably worth it even. but the shipping times are a bit out of control and this is just for the first 20 countries.

when the next wave of countries is added we are approaching the end of 2016.

I guess when they finished shipping and start building stock we are already in 2017. was really hoping pre-order + 2-3 weeks delivery time with MASSIVE stock. I mean.. this kinda feels like. get your DK3 way of things.
18 REPLIES 18

Kalec84
Heroic Explorer
exactly how i feel.
I mean, for god sake i preorder 2 hours, TWO FREEKING HOURS after the beginning, and i got my order on MAY! Freeking MAY!! is 2 months ofter the release!!!
Is there any way to have this stuff speeded up? eh? oculus? can you hear us? help! ç_ç

steveoz32
Expert Protege
The whole thing feels like a DK order not a full blown consumer release.

I mean they were still selling DK2's until late last year. By the time some people get their hands on a unit it will be nearing autumn, Vive should be out, PSVR around the corner, and Palmer already said the life span of CV1 is closer to a mobile phone than a console. Phones have a product life of 1 year if you take into account an upgraded platform or tech nearly each year from the mobile companies, some sooner.

They will already have plans for CV2 in the pipeline, they will have this built into their roadmap. Looking at how CV1 has sold despite it's higher than expected price tag means they are probably on target. The display in the CV1 will be old tech by the end of this year.

The units won't hold their value like the DK's did for so long, but then that's standard, my £1000 GPU solution which is now a little over two years old is only worth £400-500, that's life I guess. But some people will probably still be waiting for or just getting CV1 when CV2 or other better spec'd VR will be just around the corner.

Does seem a little mad.

mabsey
Explorer
I'm guessing this will all be down to logistics. I don't believe its going to be a stock issue, more likely the ability to support the waves of users that receive there Rifts. Let's say they Release the March batch of 60,000 units (Guess), they then have 60,000 users to deal with over the next 4 weeks, deal with them, release next wave etc etc. This is new technology, some users are going to be buying this for the 1st time.

If they dumped all there stock on everyone at the same time, they could end up with a load of bad press in terms of supporting everyone, especially a lot of new users who maybe having problems or poor experiences and this launch needs to go PR Bad Press Free.

I hope after the first release, if the support forums are quiet, then the 2nd release will be brought forward, and so on.

Mabs

Fazz
Honored Visionary
This feels worse then DK2, it doesn't feel like consumer at all. I'm getting mine in June, even though I ordered 06/01/2016. How come Apple iphones are easy to get at launch and most other things, but Oculus adds months to every hour that passes by? Really bad start to a consumer product if you ask me.

Gigantoad
Adventurer
Wish we knew actual number of orders. Are we talking 1k per month? 10k? 100k?

Anonymous
Not applicable
"mabsey" wrote:
I'm guessing this will all be down to logistics. I don't believe its going to be a stock issue, more likely the ability to support the waves of users that receive there Rifts. Let's say they Release the March batch of 60,000 units (Guess), they then have 60,000 users to deal with over the next 4 weeks, deal with them, release next wave etc etc. This is new technology, some users are going to be buying this for the 1st time.

If they dumped all there stock on everyone at the same time, they could end up with a load of bad press in terms of supporting everyone, especially a lot of new users who maybe having problems or poor experiences and this launch needs to go PR Bad Press Free.

I hope after the first release, if the support forums are quiet, then the 2nd release will be brought forward, and so on.

Mabs


PR bad press free? I think it's a little late for that considering the price is a lot higher than most people expected and the whole ordering process has been a joke. Few people seem to know how much they're paying, when they'll receive the thing or even if their order was successful.

So far, I'd say the launch has been a PR disaster...

ejz6837
Explorer
I think they made the Rift so complicated and with so many custom parts that it takes ages to manufacture one. Plus it's still small scale manufacturing compared with the phone market for example. I'm not happy with shipping times but then I waited over 4 months for DK2. And that seems like oh so long ago! It is what it is, can't do much.

REDxFROG
Honored Guest
This is going to take a while to bring Oculus Rift into as many households as possible. :lol:
Only super geeks ordering now... and most of them live in the USA I'd say.
If I order in germany, I'd have to pay expensive shipping plus 17% customs duty.
And on top of everything (summed up, even the shipping), 19% tax!!!!!
((600$ + shipping) * 17%) * 19%

I was expecting a final product at my stores. Not another DK that is shipping until June and even longer. :roll: That company dissapointed me astronomic :x

"lovethis" wrote:
This feels worse then DK2, it doesn't feel like consumer at all. I'm getting mine in June, even though I ordered 06/01/2016. How come Apple iphones are easy to get at launch and most other things, but Oculus adds months to every hour that passes by? Really bad start to a consumer product if you ask me.


You are comparing a new product segment from a company that s not established to Apple...


Apple and other large companies get manufacturing companies to retool whole factories for assembling their products because they need to make 10s of millions of them. They store them in warehouses and ship to distributors until sufficient amount in built up.

Oculus is literally making them and shipping them as they make them. That way we can get them quicker. They are a much smaller operation with no idea how much will sell...nobody knows that since VR is not and established consumer market yet.

I know it's frustrating, but hang in there.