01-12-2016 07:09 AM
01-12-2016 05:58 PM
01-12-2016 06:34 PM
01-12-2016 06:53 PM
"vizionvr" wrote:"in6seconds" wrote:
the vive is probably the same as the dk2 steam bought the dk1 and adjusted it to create the vive
Exactly this. DK2 had full-scale room tracking, tracked motion controllers and on board pass-through video. Oculus chose not to advertise these features and HTC took full advantage of that. :lol:
01-12-2016 07:00 PM
01-12-2016 07:42 PM
01-12-2016 08:02 PM
01-12-2016 08:16 PM
01-12-2016 11:38 PM
"Tim74UK" wrote:"Ashles" wrote:"Tim74UK" wrote:
interpolated frame rendering means it may seem smooth, but the simple truth is the PS4 simply doesn't have enough power to push any VR experiences more than very rudimentary single scenario demo like games.
Sony have announce over 100 games planned for PSVR and some of those titles are clearly more complex than 'single scenario demo' games so this is simply not correct.
PS4 doesn't have the power of a machine running a Rift or Vive but what it does have is a very fixed set of specs allowing developers to optimise everything as far as possible for a single machine architecture.
Why not actually wait and see what they come up with before making sweeping statements based solely on guesswork?
My reasoning is that the PS4 can't even render current games at 1080p at 60fps....
Even with interpolation which creates an intermediate frame to push 60hz refresh to 120hz, the system itself still has to render 60fps stable... Which without reducing seriously the scope of the game there is no chance the PS4 can achieve.
01-13-2016 03:03 AM
"Ashles" wrote:
And that the quality will exceed expectations - filling a comfortable niche between Gear VR and Rift.
01-13-2016 05:35 AM
"in6seconds" wrote:
the vive is probably the same as the dk2
steam bought the dk1 and adjusted it to create the vive 😛