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in6seconds's silly thread

in6seconds
Expert Protege
oculus doesn't care if you get the vive instead, its your loss, the vive is probably the same as the dk2
steam bought the dk1 and adjusted it to create the vive 😛

honestly people think just by saying "CANCELLING MY ORDER IM GETTING THE VIV INSTEED"
will make oculus lower their prices? no.
119 REPLIES 119

obzen
Expert Protege
"Dolenz" wrote:
They need to make it about more than just games


I think they will. Providing VR theatre type of application is relatively straight forward and low cost.

I wouldn't be surprised if the PS4 OS already does this. I should know, but it's not made evident in the SDK 🙂

Despite the hardware limitations of both the console and the HMD, I still believe the PS4 has the best ecosystem for successful consumer VR. As long as the HMD is priced accordingly, and I'm not sure Sony can do that, even at cost. Might not be the best, games may lack in graphics, but personally, I don't think it's an obstacle at all.

Steam VR could have been too. I believe the SteamBox concept was kind of hinting at that. But it looks like it's too early. The VR hardware is too expensive, and the power requirements are too high at the moment.

In a couple of years, maybe, if Steam VR is still a thing, then a SteamBox with a Vive HMD might be interesting. Very console-like.
DK1 FREAK...

Ruszek83
Protege
"Sharpfish" wrote:
"in6seconds" wrote:
"Sharpfish" wrote:

Is that all you have? dear god, keep digging that grave for all to see. :roll:

thats all I have? lmfao I'm supposed to have a comeback?
lol no sir, I don't care as much as you do.


oh but you do , cos you and your mate keep repeating the same (wrong) bs all over this forum. I hope you enjoy the Rift. Don't come crying to us when you realise the truth.

BTW ad hominem attacks and diversions such as your post show what a fragile base you have built your 'facts' on. You won't rile me, i'm literally laughing at your pathetic trollery. And this is most def the last time you even warrant a reply from me.

bye. :mrgreen:

/ignore list

... Omg not YOU again...
You've been ranted out of so many topics and you still coming back and stirring things up...
You never have anything, what so ever constructive to say, and just picking on people and calling them names.
GET A LIFE!
If you don't agree with someone, do it in a civilised metter or GTFO.
All you do in every single thread is praising Vive and you don't know anyting about it.
Please leave.

Percy1983
Superstar
It does seem odd coming to the oculus forum if you indeed hate oculus.

Anyway, however you look at it oculus brought the idea of VR to the masses, if oculus din't get th ball rolling would the vive or PSVR exist or be such mature products?
Asrock Z77 Extreme 4 + 16GB RAM 1866mhz + i5-3570K at 4.5Ghz + Coolermaster Nepton 140XL cooler Sapphire 8GB RX 580 Nitro+ 256Gb SDD Samsung Evo 850 +3x2TB in raid 0 with 64GB SSD cache Thermaltake Level 10 GT Snow Edition + Toughpower 875w

Zoomie
Expert Trustee
"Sharpfish" wrote:
...
Please stop stating your wishful thinking as fact, in no way is vive a 'dumbed down' rift, it's actually VR done right, from the start with excellent, accurate tracking, great input from DAY ONE (Vital) and putting resources (and costs) into what counts right now for good VR experience:

All right Sharp, you've given me a lot to work with here so please pardon the long reply.
First, the Vive and Rift use nearly the same tech. Headset-wise, let's agree for the sake of argument that visuals are going to be nearly identical. At the moment, Oculus has a lighter headset and includes headphones that are receiving praise.

Let's also be clear about "DAY ONE". I'll be getting my Rift headset sometime in early April. It ships March 28th. I might have my Touch Controllers as early as July. At the moment, we have HTC saying they will have product available in April. We don't know whether this will be pushed back AGAIN, or whether this means staged release like we've seen with the Oculus. You've made it clear that you think releasing with only a hand-controller is a mistake. I'd counter that many games are unsuited to the Vive wands - so a gamepad isn't such a bad idea. By six or eight months from now, both Rift and Vive users will have two cameras and touch/wand interface - if desired. Rift users will also have a gamepad.

"Sharpfish" wrote:
. Input
. Robust/expandable/CHEAP/Excellent tracking - from seated to full room scale walking
. Chaperone/Camera for seated or walking to effortlessly be able to 'communicate' visually with the outside world to reach a controller, a drink, a keyboard

these 3 points alone are the MAIN three points that held me back from fully loving my DK2 (esp input and tracking). And Vive has them sorted from DAY ONE. Got that? DAY ONE. No 6 months down the line with some unknown quality/price for touch and nothing but a promise on how good the two camera rift setup will be for real rooms (it's simply never gonna compete with the lighthouse system as that was designed from the ground up for that kind of tracking and IS WIRELESS base stations! no leads back to the PC!)

Input - Already discussed above
Tracking - I've used my off-the-shelf DK2 camera to stand and look around. I may try to test the outer limits and report them here. You and chtan keep talking about expandable tracking, but I don't see your point. Both systems should do 15x15 areas with two base stations. I don't disagree that Vive would be easier to expand. I do argue that there's no real requirement to do so. I certainly don't have a play area that would require additional tracking stations.
Chaperone/Camera - I agree this is a requirement for standing play. I hope that Oculus has similar software released with the Touch. I think a pass-through camera is a good idea and since the Rift will not have one, my plan is to lift the headset and peek under it. Luckily the CV1 is easy to lift since it doesn't have goggle-style straps.

I think that peeking under the headset will break immersion for a second.
I think that using the Tron-style chaperone camera will also break immersion.
However, my Rift peek-under is going to be much better resolution and will probably cost less.
I will also ask people not to place chairs in the middle of the room while I'm using my VR headset.

"Sharpfish" wrote:
So what HTC/Valve have done is sort what COULD be sorted, today, with current tech and set a great base starting point for future improvement (the actual screens/hmd). In time the screens will get better so next year, the year after they can actually improve the visuals (as will oculus) but having already sorted out the basics.

Oculus have absolutely NOT sorted out the basics in any meaningful way on anything BUT the HMD. And there is a lot more to true VR than just the HMD. Even a week inside a DK2 would show you that. Even if you just sit and play hotas games there is still many things that make VR more comfortable and fun to use, and Valve/HTC seem to know this and getting things right before release, not six months after.

I think that Oculus development laid the ground work for the Vive (and other) headsets design. The fact that Vive is using the exact same screens is because the Rift DK1 and DK2 showed that 90hz is required to alleviate motion sickness. I agree that a standing experience is the ultimate goal of VR, but we disagree that it's a crucial element at this point. My opinion is that Vive is using room-scale as a wedge issue to sell people their headset.

I routinely play driving and flying games (space) on my DK2. You mention "that there is (sic) still many things that make VR more comfortable and fun to use, and Valve/HTC seem to know this and getting things right before release" without giving examples of these things. Would you care to expand? I don't see any Vive innovations that would make it superior for seated HOTAS games.

"Sharpfish" wrote:
CV2 will be the real consumer rift. Sorry but CV1 is clearly DK3 but in a nice casing, the price is limiting it to only devs and hardcore people, so no big market yet, and without input and room scale it's the lame dog of the big three until CV2 ships with touch!

Completely disagree. CV1 is using custom parts rather than off-the-shelf like the DK1 and 2. You seem to believe that the ONLY input device acceptable for VR is some sort of touch/wand style controller while many of us on this forum will tell you that those same devices are completely inappropriate for our beloved driving or flying or even platform games. I agree that room scale will be exciting. I look forward to the day when I have a room large enough, and the technology is advanced enough to "do it right from day one". I don't think even Vive is at that point until we have a wireless headset.

"Sharpfish" wrote:
Maybe if some of you took less pleasure in hoping potential vive owners get bitten somehow and actually stop defending your purchases, of which many of you seem terribly insecure about, then maybe you'll see the big picture.

Pot meet kettle. You've done nothing but slam both Oculus and their customers since pre-orders went live. You're upset that Oculus has not catered to your preferred price range and list of accessories. At the moment, your opinion runs counter to Facebook, Microsoft, and Oculus' research and marketing teams.

"Sharpfish" wrote:
And the less people who buy CV1 blindly (not even ANY proper reviews or comparisions yet) may mean the 'real' consumer rift (CV2 + touch) could get here a lot sooner and at a better price.

Disagree. More interest, orders, and profits mean more appetite for the second release.

"Sharpfish" wrote:
And ftr I'm not 'threatening' to buy the vive instead. Even if Vive didn't exist I absolutely would NOT buy rift CV1 at £500 without input and with that still a bit low FOV (which is apparently a touch better on Vive and that's still only a dev kit). It's just not worth it for many reasons, mainly that there will be no market for it so not much great software for a while, and the fractured input system (most won't get touch now) means most of it will be bad gearVR ports or old style games with VR tacked on (Lucky's tale one very clear and almost embarrassing example - that is NOT what VR is about).

The OP may not have been talking about you. You have very high expectations that are not being met by this first gen - and that's okay. I will get Touch when it releases and I think most Oculus users will. You seem to think that Oculus will be limited to gamepad games because that's what the system is releasing with. You're forgetting the fact that the Rift should be able to play all HTC games - and vice-versa. This means that I'm just as likely to play room-scale as a Vive user.
"Sharpfish" wrote:
They (HTC) can also build MUCH cheaper as they own the manufacturing themselves. Talk about 'at cost', there's nothing stopping Vive from launching at the exact same price as Rift even with better tracking AND proper input included.

I thought this was why Oculus partnered with Samsung. I'm not an expert on manufacturing - but can't we replace 'HTC' with 'Samsung' and have it apply equally to the Oculus?

"Sharpfish" wrote:
So until we know all the facts, I would suggest not to 'laugh' at those wise enough to wait out round one or to see just what Vive brings and at what price, even at £200 more than rift the Vive is still better value and a much more exciting VR proposition.

I agree. I think it's poor form to put down other users for buying-in to either of these systems. I'd suggest we all follow this advice - you included. However, without a price or details about the cost of these two units, I think your statement about 'value' is premature.

Cheers,
Any sufficiently advanced technology is indistinguishable from magic. - Arthur C Clarke

Ruszek83
Protege
"Zoomie" wrote:
"Sharpfish" wrote:
...
Please stop stating your wishful thinking as fact,
Cheers,


Zommie... i honstly deeply and sincerely admire your patience and maturity in which you've answered to Sharpfish...
I simply can not express enough how astounded i am in your patience with him...
That being said... i agree with most of what you've wrote.
Cheerz

cybereality
Grand Champion
Zoomie, I'm really glad your signature is relevant again. It's so funny.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

willste
Explorer
Yeah HTC does not own or make screens. Pretty much everyone under the sun are using Samsung panels. So Oculus went right to the source. HTC is as much out of luck in the screen department as everyone else.

Sony is the only exception currently in the VR game, they have their own OLED tech as far as I know. LG I believe has their own too.

Sharpfish
Heroic Explorer
"Percy1983" wrote:
It does seem odd coming to the oculus forum if you indeed hate oculus.

Anyway, however you look at it oculus brought the idea of VR to the masses, if oculus din't get th ball rolling would the vive or PSVR exist or be such mature products?


I dont come here cos I 'hate the rift' I was coming here before many of you were as a developer and have backed oculus the entire way. buying devkits, sticking up for them in other forums while people took the piss out of VR etc.

You guys REALLY need to learn the difference between a discussion/opinion and someone just moaning for the sake of it. I'm here to voice my opinion for the good of VR, if you don't like it put me on ignore and forget I exist. simple.

BONUS TIME:

"Why The Vive will be the best VR headset in 2016"


http://www.techinsider.io/the-htc-vive- ... set-2016-1


Can't even be bothered to read those long replies to me, same old stuff - you bought the CV1 and want to justify it, I get it. Don't tell me about it, go be happy. Meanwhile I have my opinion and FACTS to counter the stupid BS like this thread starter/troll who is intent on spreading misinformation about the vive somehow being a 'rift lite' based on the dk1 - :roll: -he seems to wish to perpetuate wrong/bad info against the Vive. I'm not a fanboy of Vive either for that matter, if it comes out at £1000 then they can get stuffed too.

For the guy telling me to please leave, sorry mate that's not going to happen but you are free to.
EX DK2/VIVE/PSVR/CV1/Q2/PSVR2 | Currently Quest Pro (PCVR) | VR developer
RTX 3080 FE / 12900k / Windows 11 Pro

Sharpfish
Heroic Explorer
"Ruszek83" wrote:
"Zoomie" wrote:
"Sharpfish" wrote:
...
Please stop stating your wishful thinking as fact,
Cheers,


Zommie... i honstly deeply and sincerely admire your patience and maturity in which you've answered to Sharpfish...
I simply can not express enough how astounded i am in your patience with him...
That being said... i agree with most of what you've wrote.
Cheerz


If you think MY original post wasn't mature vs the idiotic rantings of the thread starter then there's no helping you, the problem is you can't separate personal investment (either you've pre-ordered the CV1 or an oculus fanboy) from a factual/realistic debate. I don't give two f*cks what zoomie writes I didn't even read his biased nonsense.

Clearly I knew up front on an oculus forum I'd be taking heat and be in the minority, but that doesn't make my facts any less true. And if any of you can claim the thing i was countering (the stupid claims by 6seconds or whatever his name is) should have been left un-addressed for the good of those who don't know as much about VR and may form opinions based on his lies, then you are just as blinkered and against good VR as he is.

Again - put me on ignore, I'm fine with that. I'm writing my "essays" for bigger minds than a few vocal fanboys on here so I don't care one bit what biased people make of them, we can't all be sheep singing to the same tune or nothing improves.

Now if any of you could actually stop using insults as 'argument' you may come across like you know a thing or two about the subject you seem to wish to discuss, as it is - even if I'm unpopular and in the minority - my posts are well informed, factual and fully detailed, not stupid one line troll fests like the OP seems only capable of. :mrgreen:


and ftr this entire thread, the reasons behind starting and the total BS the OP intended to spread as fact is beyond immature. Look at the title? LMFAO? "people threaten"? how old is this guy?

My only mistake is mistaking this forum as a place where VR fans and devs could actually talk about the warts - and - all pros and cons of various VR solutions without getting their knickers in a twist or getting defensive to the point of insults. Sadly with popularity of Oculus has come the wave of the less well informed 'masses' who literally will just block out any facts and target anyone who goes against the herd mentality.

I don't actually visit these forums often anyway, maybe every six months these days? Our days of discussing the dream of GOOD Vr and the dev challenges on here before Vive popped up and created this horrible 'fanboy' us V them mentality has pretty much ruined the forum anyway. Many of you can't see it cos you weren't here long enough or often enough.

Again, I'm not a Vive fanboy, or PSVR or whatever... I'm countering false claims about it, that's all. If you are SO insecure you can't handle that without getting into packs to hunt down the outlander then seriously, have a word with yourselves and get some perspective.

When you are interested in discussing what's good/bad for the future of VR maybe you'll start making more sense than just blindly calling everyone who's against certain oculus choices 'haters' or that appreciate what Valve/HTC are doing for the good of VR as "fanboys".

Until then. talk to yourself cos I've stopped listening. :lol:
EX DK2/VIVE/PSVR/CV1/Q2/PSVR2 | Currently Quest Pro (PCVR) | VR developer
RTX 3080 FE / 12900k / Windows 11 Pro

Calanar
Honored Guest
"Sharpfish" wrote:

Until then. talk to yourself cos I've stopped listening. :lol:


But not posting. 😄 :lol:
Michael Tenery, Software, RPG and Game Developer. Imagine Role Playing: http://www.role-playing.com