01-12-2016 07:09 AM
01-13-2016 10:03 AM
"Dolenz" wrote:
They need to make it about more than just games
01-13-2016 10:06 AM
"Sharpfish" wrote:"in6seconds" wrote:"Sharpfish" wrote:
Is that all you have? dear god, keep digging that grave for all to see. :roll:
thats all I have? lmfao I'm supposed to have a comeback?
lol no sir, I don't care as much as you do.
oh but you do , cos you and your mate keep repeating the same (wrong) bs all over this forum. I hope you enjoy the Rift. Don't come crying to us when you realise the truth.
BTW ad hominem attacks and diversions such as your post show what a fragile base you have built your 'facts' on. You won't rile me, i'm literally laughing at your pathetic trollery. And this is most def the last time you even warrant a reply from me.
bye. :mrgreen:
/ignore list
01-13-2016 10:18 AM
01-13-2016 10:19 AM
"Sharpfish" wrote:
...
Please stop stating your wishful thinking as fact, in no way is vive a 'dumbed down' rift, it's actually VR done right, from the start with excellent, accurate tracking, great input from DAY ONE (Vital) and putting resources (and costs) into what counts right now for good VR experience:
"Sharpfish" wrote:
. Input
. Robust/expandable/CHEAP/Excellent tracking - from seated to full room scale walking
. Chaperone/Camera for seated or walking to effortlessly be able to 'communicate' visually with the outside world to reach a controller, a drink, a keyboard
these 3 points alone are the MAIN three points that held me back from fully loving my DK2 (esp input and tracking). And Vive has them sorted from DAY ONE. Got that? DAY ONE. No 6 months down the line with some unknown quality/price for touch and nothing but a promise on how good the two camera rift setup will be for real rooms (it's simply never gonna compete with the lighthouse system as that was designed from the ground up for that kind of tracking and IS WIRELESS base stations! no leads back to the PC!)
"Sharpfish" wrote:
So what HTC/Valve have done is sort what COULD be sorted, today, with current tech and set a great base starting point for future improvement (the actual screens/hmd). In time the screens will get better so next year, the year after they can actually improve the visuals (as will oculus) but having already sorted out the basics.
Oculus have absolutely NOT sorted out the basics in any meaningful way on anything BUT the HMD. And there is a lot more to true VR than just the HMD. Even a week inside a DK2 would show you that. Even if you just sit and play hotas games there is still many things that make VR more comfortable and fun to use, and Valve/HTC seem to know this and getting things right before release, not six months after.
"Sharpfish" wrote:
CV2 will be the real consumer rift. Sorry but CV1 is clearly DK3 but in a nice casing, the price is limiting it to only devs and hardcore people, so no big market yet, and without input and room scale it's the lame dog of the big three until CV2 ships with touch!
"Sharpfish" wrote:
Maybe if some of you took less pleasure in hoping potential vive owners get bitten somehow and actually stop defending your purchases, of which many of you seem terribly insecure about, then maybe you'll see the big picture.
"Sharpfish" wrote:
And the less people who buy CV1 blindly (not even ANY proper reviews or comparisions yet) may mean the 'real' consumer rift (CV2 + touch) could get here a lot sooner and at a better price.
"Sharpfish" wrote:
And ftr I'm not 'threatening' to buy the vive instead. Even if Vive didn't exist I absolutely would NOT buy rift CV1 at £500 without input and with that still a bit low FOV (which is apparently a touch better on Vive and that's still only a dev kit). It's just not worth it for many reasons, mainly that there will be no market for it so not much great software for a while, and the fractured input system (most won't get touch now) means most of it will be bad gearVR ports or old style games with VR tacked on (Lucky's tale one very clear and almost embarrassing example - that is NOT what VR is about).
"Sharpfish" wrote:
They (HTC) can also build MUCH cheaper as they own the manufacturing themselves. Talk about 'at cost', there's nothing stopping Vive from launching at the exact same price as Rift even with better tracking AND proper input included.
"Sharpfish" wrote:
So until we know all the facts, I would suggest not to 'laugh' at those wise enough to wait out round one or to see just what Vive brings and at what price, even at £200 more than rift the Vive is still better value and a much more exciting VR proposition.
01-13-2016 10:32 AM
"Zoomie" wrote:"Sharpfish" wrote:
...
Please stop stating your wishful thinking as fact,
Cheers,
01-13-2016 10:59 AM
01-13-2016 12:17 PM
01-13-2016 01:36 PM
"Percy1983" wrote:
It does seem odd coming to the oculus forum if you indeed hate oculus.
Anyway, however you look at it oculus brought the idea of VR to the masses, if oculus din't get th ball rolling would the vive or PSVR exist or be such mature products?
01-13-2016 01:43 PM
"Ruszek83" wrote:"Zoomie" wrote:"Sharpfish" wrote:
...
Please stop stating your wishful thinking as fact,
Cheers,
Zommie... i honstly deeply and sincerely admire your patience and maturity in which you've answered to Sharpfish...
I simply can not express enough how astounded i am in your patience with him...
That being said... i agree with most of what you've wrote.
Cheerz
01-13-2016 02:11 PM
"Sharpfish" wrote:
Until then. talk to yourself cos I've stopped listening. :lol: