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in6seconds's silly thread

in6seconds
Expert Protege
oculus doesn't care if you get the vive instead, its your loss, the vive is probably the same as the dk2
steam bought the dk1 and adjusted it to create the vive 😛

honestly people think just by saying "CANCELLING MY ORDER IM GETTING THE VIV INSTEED"
will make oculus lower their prices? no.
119 REPLIES 119

Anonymous
Not applicable
"keithianw" wrote:
I'm still waiting for a Vive fanatic to tell me how this CES Vive demo is practical with Room Scaling between her almost getting choked by the person holding the cable and the fact that even in this large room she ran out of space and they made her stop so they could manually adjust what she was looking at. Talk about immersion breaking. If those are the experiences we can expect in the average home with if folks are lucky even half that space then we have a big problem.

https://www.youtube.com/watch?v=044OpBaIMjk&feature=youtu.be


Meh ~ Like there will be problems with full room scale settings like that, but a lot of it can be fix later in software to help balance stuff like how much their movements have to scale to their environmental box.

I do agree though, I feel like that the Vive is the promise of what VR will look like soon *tm, but Oculus is what the reality of what it is now. Gen 2 of both device will be what draws in more people for full scale VR. That's when things will be crazy and we will have a better understanding on controls and settings that work best for VR. Right now we just figured out how to control just the headset and starting to make games work around with it. Gen of both will start to bring in Eye tracking as well while increasing the screen resolution.

Hopefully gen 3 might have a way around the cable as well using short wave high bandwidth bands making it wireless. Sadly that'll be 10 years out, so we are stuck with the cable for a while.

in6seconds
Expert Protege
What I wish they worked on is the cable nuisance, when I was standing with my dk2 and simulating walking(while my brother pressed the w key when I did the walking motion LOL) everytime I would turn it would be uncomfortable because the cable was always in the way.

Percy1983
Superstar
"keithianw" wrote:
I'm still waiting for a Vive fanatic to tell me how this CES Vive demo is practical with Room Scaling between her almost getting choked by the person holding the cable and the fact that even in this large room she ran out of space and they made her stop so they could manually adjust what she was looking at. Talk about immersion breaking. If those are the experiences we can expect in the average home with if folks are lucky even half that space then we have a big problem.

https://www.youtube.com/watch?v=044OpBaIMjk&feature=youtu.be


This sums it up for me, I will be able to do everything I have seen in rift demos and nothing I have seen in vive demos, so if I strip out the things I can't do with vive it will cost me more and from what I understand I will have a less comfortable headset ans slightly worse screen/optics.

Its only logical.
Asrock Z77 Extreme 4 + 16GB RAM 1866mhz + i5-3570K at 4.5Ghz + Coolermaster Nepton 140XL cooler Sapphire 8GB RX 580 Nitro+ 256Gb SDD Samsung Evo 850 +3x2TB in raid 0 with 64GB SSD cache Thermaltake Level 10 GT Snow Edition + Toughpower 875w

in6seconds
Expert Protege
"Percy1983" wrote:
"keithianw" wrote:
I'm still waiting for a Vive fanatic to tell me how this CES Vive demo is practical with Room Scaling between her almost getting choked by the person holding the cable and the fact that even in this large room she ran out of space and they made her stop so they could manually adjust what she was looking at. Talk about immersion breaking. If those are the experiences we can expect in the average home with if folks are lucky even half that space then we have a big problem.

https://www.youtube.com/watch?v=044OpBaIMjk&feature=youtu.be


This sums it up for me, I will be able to do everything I have seen in rift demos and nothing I have seen in vive demos, so if I strip out the things I can't do with vive it will cost me more and from what I understand I will have a less comfortable headset ans slightly worse screen/optics.

Its only logical.

Yeah, I hadn't thought about it before but the vive will be a very different headset to play in.

willste
Explorer
Really you could eliminate the cable today by getting a laptop and putting it in a backpack... for those vr arcades that people are hopefully working on.

Bel-garath
Expert Protege
"willste" wrote:
Really you could eliminate the cable today by getting a laptop and putting it in a backpack... for those vr arcades that people are hopefully working on.


I actually DO think that this could revive some arcades. That is where I think it makes sense. I hope it happens. So many arcades have closed down here in Los Angeles 🙂

Bel-garath
Expert Protege
"Mradr" wrote:
"keithianw" wrote:
I'm still waiting for a Vive fanatic to tell me how this CES Vive demo is practical with Room Scaling between her almost getting choked by the person holding the cable and the fact that even in this large room she ran out of space and they made her stop so they could manually adjust what she was looking at. Talk about immersion breaking. If those are the experiences we can expect in the average home with if folks are lucky even half that space then we have a big problem.

https://www.youtube.com/watch?v=044OpBaIMjk&feature=youtu.be


Meh ~ Like there will be problems with full room scale settings like that, but a lot of it can be fix later in software to help balance stuff like how much their movements have to scale to their environmental box.

I do agree though, I feel like that the Vive is the promise of what VR will look like soon *tm, but Oculus is what the reality of what it is now. Gen 2 of both device will be what draws in more people for full scale VR. That's when things will be crazy and we will have a better understanding on controls and settings that work best for VR. Right now we just figured out how to control just the headset and starting to make games work around with it. Gen of both will start to bring in Eye tracking as well while increasing the screen resolution.

Hopefully gen 3 might have a way around the cable as well using short wave high bandwidth bands making it wireless. Sadly that'll be 10 years out, so we are stuck with the cable for a while.


Yes, we both agree on your second paragraph. I think the Vive is where everybody who doesn't want to be seated or stationary would love to be able to go..like a Holodeck in Star Trek. That is a great goal. I think I'd feel safer getting the Vive 2.0 or maybe Gen 3 as you put it once the kinks that will ultimately be discovered are worked out with the Vive 1.0. A lot of this is software related and I question with Pre-Orders happening in February and a release target in April just how ready things really are or can possibly be. I guess time will tell 🙂

maxpare79
Trustee
"keithianw" wrote:
"Mradr" wrote:
"keithianw" wrote:
I'm still waiting for a Vive fanatic to tell me how this CES Vive demo is practical with Room Scaling between her almost getting choked by the person holding the cable and the fact that even in this large room she ran out of space and they made her stop so they could manually adjust what she was looking at. Talk about immersion breaking. If those are the experiences we can expect in the average home with if folks are lucky even half that space then we have a big problem.

https://www.youtube.com/watch?v=044OpBaIMjk&feature=youtu.be


Meh ~ Like there will be problems with full room scale settings like that, but a lot of it can be fix later in software to help balance stuff like how much their movements have to scale to their environmental box.

I do agree though, I feel like that the Vive is the promise of what VR will look like soon *tm, but Oculus is what the reality of what it is now. Gen 2 of both device will be what draws in more people for full scale VR. That's when things will be crazy and we will have a better understanding on controls and settings that work best for VR. Right now we just figured out how to control just the headset and starting to make games work around with it. Gen of both will start to bring in Eye tracking as well while increasing the screen resolution.

Hopefully gen 3 might have a way around the cable as well using short wave high bandwidth bands making it wireless. Sadly that'll be 10 years out, so we are stuck with the cable for a while.


Yes, we both agree on your second paragraph. I think the Vive is where everybody who doesn't want to be seated or stationary would love to be able to go..like a Holodeck in Star Trek. That is a great goal. I think I'd feel safer getting the Vive 2.0 or maybe Gen 3 as you put it once the kinks that will ultimately be discovered are worked out with the Vive 1.0. A lot of this is software related and I question with Pre-Orders happening in February and a release target in April just how ready things really are or can possibly be. I guess time will tell 🙂


TBH if the VIVE doesn't sell well I doubt that we will see a V2 of the tech
I am a spacesim/flightsim/racesim enthusiast first 🙂 I9 9900k@5.0, 32gb RAM/ 2080ti Former DK2, Gear VR,CV1 and Rift S owner

in6seconds
Expert Protege
"keithianw" wrote:
"Mradr" wrote:
"keithianw" wrote:
I'm still waiting for a Vive fanatic to tell me how this CES Vive demo is practical with Room Scaling between her almost getting choked by the person holding the cable and the fact that even in this large room she ran out of space and they made her stop so they could manually adjust what she was looking at. Talk about immersion breaking. If those are the experiences we can expect in the average home with if folks are lucky even half that space then we have a big problem.

https://www.youtube.com/watch?v=044OpBaIMjk&feature=youtu.be


Meh ~ Like there will be problems with full room scale settings like that, but a lot of it can be fix later in software to help balance stuff like how much their movements have to scale to their environmental box.

I do agree though, I feel like that the Vive is the promise of what VR will look like soon *tm, but Oculus is what the reality of what it is now. Gen 2 of both device will be what draws in more people for full scale VR. That's when things will be crazy and we will have a better understanding on controls and settings that work best for VR. Right now we just figured out how to control just the headset and starting to make games work around with it. Gen of both will start to bring in Eye tracking as well while increasing the screen resolution.

Hopefully gen 3 might have a way around the cable as well using short wave high bandwidth bands making it wireless. Sadly that'll be 10 years out, so we are stuck with the cable for a while.


Yes, we both agree on your second paragraph. I think the Vive is where everybody who doesn't want to be seated or stationary would love to be able to go..like a Holodeck in Star Trek. That is a great goal. I think I'd feel safer getting the Vive 2.0 or maybe Gen 3 as you put it once the kinks that will ultimately be discovered are worked out with the Vive 1.0. A lot of this is software related and I question with Pre-Orders happening in February and a release target in April just how ready things really are or can possibly be. I guess time will tell 🙂

I don't want to be seated either but so far I'm more interested in the oculus.

in6seconds
Expert Protege
I heard the vive controller has technical and battery issues, things are not looking good for the vive 😕 :lol: :roll: