07-31-2013 05:49 AM
07-31-2013 05:59 AM
07-31-2013 06:45 AM
07-31-2013 06:54 AM
07-31-2013 07:24 AM
07-31-2013 07:29 AM
"rahul" wrote:
Thanks for all the suggestion. I got it working now. The stupid thing I did was that I did not connected the USB cable. 😄
I have another question, when I see the video using stereoscopic player (as my company develops videos) I see a checks like pattern something like we find in cloths. Is it some setting issue? it does not look crisp clear as we see in other display devices. any input will help me understand where I can improve.
thanks in advance
Rahul
07-31-2013 07:45 AM
"Xemakon" wrote:
According to the Oculus .PDF they recommend extending the desktop, not mirroring. Also Joe from Valve has stated they measured a significant increase in latency when duplicating. Finally, my own personal experience, naseau is reduced when extending vs mirroring.
EDIT: but yea, if u are gonna mirror make sure to set the rift as the primary monitor. Otherwise you may experience tearing in game.
07-31-2013 08:51 AM
"rahul" wrote:
I have another question, when I see the video using stereoscopic player (as my company develops videos) I see a checks like pattern something like we find in cloths. Is it some setting issue? it does not look crisp clear as we see in other display devices. any input will help me understand where I can improve.
07-31-2013 09:15 AM
"lgv212" wrote:"rahul" wrote:
I have another question, when I see the video using stereoscopic player (as my company develops videos) I see a checks like pattern something like we find in cloths. Is it some setting issue? it does not look crisp clear as we see in other display devices. any input will help me understand where I can improve.
The Screen Door effect. This is hardware, not software and has to do with the screen itself. Unfortunately, there's nothing you can do to get rid of it...there are mods involving paper bags and such to make it better, but it will always be there for everything you do on the dev kit. The consumer version should almost get rid of it, but there's much discussion around the forum explaining why it'll be very difficult to get rid of it completely anytime soon
07-31-2013 05:51 PM
"HappyHimitsu" wrote:
From what I have heard regarding the HD prototype you actually have to strain to see the pixels, whereas in our current DevKit you have to strain not to see them.
If such a thing is true, that is certainly good enough for me!