09-08-2016 04:19 PM
09-08-2016 05:42 PM
09-08-2016 06:34 PM
09-08-2016 06:47 PM
09-08-2016 07:03 PM
09-08-2016 07:37 PM
ensoph42 said:
For those of us who know what we're talking about, explicitly offloading Physx to your other GPU makes certain that your main GPU isn't bogged down should the occasion arise (Elite might use Physx). Also, in the nVidia control panel, you can enhance a games anti-aliasing if the game uses MSAA. If you enable that option and you have SLI you can dedicate a card just to do anti-aliasing. up to 16x, which might be handy considering how the Rifts image quality is so dependent on AA. That option is called SLI anti-aliasing. Thhhthbt.
09-08-2016 07:57 PM
Daddoofly78 said:
Name one VR game that uses "SLI anti-aliasing" ( never heard of it) or Physx.
09-08-2016 08:31 PM
09-08-2016 08:42 PM
09-08-2016 08:59 PM
Daddoofly78 said:
ensoph42 said:
For those of us who know what we're talking about, explicitly offloading Physx to your other GPU makes certain that your main GPU isn't bogged down should the occasion arise (Elite might use Physx). Also, in the nVidia control panel, you can enhance a games anti-aliasing if the game uses MSAA. If you enable that option and you have SLI you can dedicate a card just to do anti-aliasing. up to 16x, which might be handy considering how the Rifts image quality is so dependent on AA. That option is called SLI anti-aliasing. Thhhthbt.
Speaking of not knowing what you're talking about, PhysX isn't something all games just always make use of.
Also, MSAA doesnt work with any game that uses deferred rendering.
Finally, I may be mistaken ( doubt it) but if SLI isn't supported, "SLI anti-aliasing" won't be either.