06-07-2018 11:34 AM
09-08-2018 04:28 AM
I lost it when Quill wanted a high five after completing a section. It's the little details like that that created a little bond between us and added to the immersion.
pjenness said:
Stumbled on this last week...just finished it.To me this needs to be in everyones VR library.. a smooth well polished game. Cute adventure, and platform puzzles.Well narrated and looks amazing!Its not difficult, but the amount of subtle interactions with Quill (the mouse) and the environment makes it very fulfilling as the "Reader" (player)Just get it!Once chapter 2 comes out, its a no brainer buys also forme-P
09-08-2018 04:29 AM
Just goes to show how infuriating those vive controllers can be. My experience on Oculus Touch was flawless.
RuneSR2 said:
There's a new patch for Moss - unfortunately there's no info about what the patch is for in the Oculus Store. But according to Steam the patch fixes the following issues:Moss 1.0.3 Update
27. JULI - BRENDANMoss now officially supports Windows Mixed Reality headsets! We’ve also added a new Controls sub-menu which can be found within the Pause Menu. This sub-menu will allow you to reference your current controller layout as well as toggle between two new layouts.
The first layout option allows you to change the way movement controls. You can select between Touch-to-Move and Press-to-Move. The former is the layout we shipped Moss with. The latter requires you to press and hold as you move Quill through the environment. We’ve found this helps mitigate a handful of the ghost input issues players have been reporting.
The second layout option allows you to change the way your Jump and Attack actions are mapped. You can select between the Default layout of Attack/Jump on either side of the touch-pad or Dedicated Jump. The Dedicated Jump layout assigns Attack to the right-hand top menu button and utilizes the full touch-pad surface for Jump.
Both options are intended to alleviate issues players have been reported with the Vive wand touch pad. If you are one of the players that has had issues with the controls in Moss we’d love to hear any feedback you may have after trying them out.
In addition to these changes we’ve made a few quality of life fixes. Any action that potentially affects Save Data will provide context to what the action specifically does. We’ve also fixed the Spectator Screen to open at an appropriate window size. Lastly, we've made optimizations to how levels reload when respawning. Reload times are faster in these situations.
Source: https://steamcommunity.com/games/846470/announcements/detail/1718571865506600990
09-08-2018 05:21 AM
09-08-2018 05:32 AM
09-09-2018 01:48 AM
JeremyC85 said:
I honestly could not recommend moss enough. Absolutely gorgeous and amazing game.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
09-09-2018 01:57 AM
09-09-2018 02:50 AM
Xboxmember1978 said:
How long does it take to play through the whole game?
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
09-09-2018 04:10 AM
09-09-2018 04:28 AM
RuneSR2 said:
JeremyC85 said:
I honestly could not recommend moss enough. Absolutely gorgeous and amazing game.
Also there should be some sign language in-game, maybe, not sure I've really noticed it that much, but I may have overlooked it:
https://youtu.be/ihzBSADE3cY
09-09-2018 04:55 AM
Wow I did not know it had sign language, that is incredible, makes me glad I supported the devs with a purchase.
RuneSR2 said:
JeremyC85 said:
I honestly could not recommend moss enough. Absolutely gorgeous and amazing game.
I completely agree, and do remember to crank up super-sampling all you can, it makes Moss truly shine. On a GTX 1080 you can enjoy Moss even using ss 2.0 and rock-steady 90 fps (no ASW, no re-projections), and the image quality is simply second to none. I've often just been standing in some of the larger rooms/caves being simply amazed that the devs could achieve this level of quality. Lone Echo and Moss are probably on my top three of best Rift games - I wouldn't be surprised to see Moss becoming the "VR game of the year".
Also there should be some sign language in-game, maybe, not sure I've really noticed it that much, but I may have overlooked it:
https://youtu.be/ihzBSADE3cY