07-05-2021 10:29 AM
Hello everyone,
Some time ago i bought a set of vr goggles for my smartphone which i used to display architectural visualizations. the application I used for this is called "VR media player" and it works great for that! The effect was amazing for a mobile phone and hence the idea to buy oculus quest 2 which I did.
Unfortunately, my humor quickly subsided because in no way I can get even a similar effect to the one I got using my smartphone. What I can see through quest 2 is blurry, too big and it doesn't feel like I'm in the interior that I designed. I tried to play photos through oculus quest 2, quill theater, SKYBOX VR and Pigasus vr galleries and the effect was the same or even worse.
Below I present screenshots of what I see on my smartphone headset and from what on quest 2.
Smartphone
Quest 2
render settings
I render the visualization with the V-ray program using qubemap output.
Has anyone here encountered a similar problem or know how to solve it?
07-05-2021 02:27 PM
I recall that GO did a much better job with 360 Media than the Rift CV1.
Some of the software programs I used at the time (it has been a few years since I messed with 360 media as a developer) needed specific image settings set in order to scale properly from one headset to another. If you can send me the 360 media files I can try to mess around with them to see if I can get them looking proper in Quest 2. Just send me a Private Message on this forum if you want to try to collaborate.