09-09-2021 01:18 PM - edited 09-09-2021 01:19 PM
Mixed Reality is an exciting frontier for Oculus and developers are key to bringing new and robust MR experiences to the ecosystem. We want to understand the value that our recently released Passthrough API is providing for you, how we could improve it and what new use cases we can unlock for you going forward. Please submit feedback in the form linked below if you'd like to help us improve this API for the community. Thanks!
10-19-2021 07:52 AM
Hey James, I work at Logitech and we've been using the API. There is a permissions issue with the form. See error below. You can be ping me directly using: akehoe at logitech dot com if needed.
Error: You need permission. This form can only be viewed by users in the owner's organization.
10-29-2021 05:30 AM
For is still not accessable from outside your organization.
11-22-2021 11:33 AM
I am so sorry for the delay - this should now be resolved.
11-22-2021 11:33 AM
Thank you for following up - this should now be resolved.
05-01-2023 10:55 PM
I just started to work with development on the Quest for a business application I have in mind.
Regarding this question, there are a few points which should get improved (sorted by priority):
05-17-2023 08:16 PM
HELLO JameseHenderson I'm Jameel Perkins asking can u please give me a huge Favor to see if u can test out the Meta Quest 2 on the PS5 to see if can connected to the ps5 USB C Port to see if can play the Ps5 games psvr2 games I understand if u say still says no I understand that not made for the playstation platform please test it out ?PS5
06-29-2023 07:34 PM
The biggest thing that I'd like to change with passthrough is allowing it over link not only for developers but also for players. Considering the direction the quest 3 will be taking I sincerely hope this is already in the works as XR/MR is my primary focus as a developer. I know many others feel the same and opening this up would allow meta to stay competitive in the PCVR space going forward while also remaining the best all around platform for developers. Currently the only way to use passthrough with PCVR is to use ALVR/ALXR which uses a basic clientside chroma key implementation and requires the scene to have a black background. Frankly this method is very hacky and not ideal at all but it gives a tantalizing glimpse at the possibilities.
It would also be great if once implemented for PCVR the API could interact with the steamvr OpenXR driver to provide even better compatibility, but this is a far lower priority