10-12-2023 02:04 PM
I have an application in Unreal Engine 5.2. When I try and view a captured frame, I do not get any information in the Tile Timeline. It appears to load the capture fine, and I get information in the Timeline, Event Browser and other windows.
I get the the following error at the end of the log:
Android 1469 09:54:25 vk_counters.cpp(1361) Error Failed to retrieve vulkan renderstage trace results.
Here is the full log for context (username and serial numbers have been sanitized): https://pastebin.com/HnCgZwAE
Is this a known issue? Is there any known way to resolve it? Any help in getting the Tile Timeline and Tile Browser working would be most appreciated. Thanks!
11-09-2023 07:08 AM
Hi! Please post a solution if you've found it. Facing similar problem on our side.
Android PID 12785: [17:03:42] vk_counters.cpp(1356) - Error - Failed to retrieve vulkan renderstage tracing results.
12-05-2023 01:40 PM
I'm having the same problem. Using Unity 2022.3.14f1, Vulkan, and the Oculus Integration v59 on a Quest 3. Everything works fine, except for the Tile Timeline or Tile Browser.
02-20-2024 01:51 AM
¿Did someone find a solution? I think this is crucial for addressing GPU profiling problems in a quick view.
08-07-2024 11:56 AM
I'm facing the same issue.
Tried with Unreal 5.4 and a Native OpenXR + Vulkan app. I will try with an OpenGL backend to see if that helps.
11-05-2024 06:39 PM
Does the problem still there for current v68.1?