06-18-2024 09:53 AM
Hey everyone,
I'm working on a project that involves watching 360 videos using Unity, specifically targeting Quest 3. I'm looking for advice on the best practices for creating, encoding, and implementing these videos to ensure optimal performance and quality.
Here are some specific questions:
Video Creation: What are the recommended specifications (resolution, frame rate, etc.) for 360 videos that will be used in VR? Is there any specific camera that you would suggest (budget is not a problem at this point of the project - just checking what can be done)
Implementation in Unity: What are the best practices for integrating 360 videos into a Unity project? Do you recommend specific plugins or assets? I've heard about AVPro Video and Unity's VideoPlayer, but I'm curious about which works best with Quest 3 (I'd rather use the Quest 3 SDK if there is anything to help...)
General Tips: Any additional advice or resources you could share would be greatly appreciated!
Thanks in advance for your help!