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AR Foundation's Plane Detection in Unity not work on Quest3.

kuryu92
Explorer
I created an app made with AR Foundation's Plane Detection in Unity and built it for Android running on Quest3 and it does not detect anything but walls.
 
I created an app made with AR Foundation's Plane Detection in Unity and built it for Android (Meta Quest3).
When I install that app on Quest3 and launch it, the walls of the room become colliders, but the colliders of other furniture such as beds and shelves are ignored.
I think the problem is in the way the app is made, because Quest3's Room Setup detected the furniture correctly and created the mesh.
 
I thought from this article that I could use AR Foundation's Plane Detection to create an app with room furniture as colliders, but..,
 
I referred to the following for how to make AR Foundation's Plane Detection.
 
The various versions are as follows
Unity 2021.3.18
AR Foundation: 5.1.0-pre.6
OpenXR Plugin: 1.7.0
Unity OpenXR Meta: 1.0.0
 
Does anyone have any idea what could be causing this, or is anyone else experiencing the same problem?
Or does anyone know of a page that explains in detail how to create an application that makes furniture into a collider?
1 REPLY 1

IamLuisMonster
Honored Guest

You need at least Unity 2022.3 in order to work with the latest OpenXR package compatible with Quest 3