I created an app made with AR Foundation's Plane Detection in Unity and built it for Android running on Quest3 and it does not detect anything but walls.
I created an app made with AR Foundation's Plane Detection in Unity and built it for Android (Meta Quest3).
When I install that app on Quest3 and launch it, the walls of the room become colliders, but the colliders of other furniture such as beds and shelves are ignored.
I think the problem is in the way the app is made, because Quest3's Room Setup detected the furniture correctly and created the mesh.
I thought from this article that I could use AR Foundation's Plane Detection to create an app with room furniture as colliders, but..,