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Adding ray pointer from Oculus Hands to interact with UI

madhawap
Explorer
I am trying to add a ray pointer from Oculus Hands to interact with UI. I managed to get the ray as shown in the screen capture below. However, as you can see, the laser pointer starts from the wrist position and aligned towards the right instead of pointing straight. 

jr2lc3do0tyr.jpg

Appreciate your suggestion if you know how can I correct this to point forward? 

Also, this laser pointer appears only on the right hand. Is there a way to change this?

Please see my settings in Unity below.

m6wt5az83o9e.jpg5vnhk6ih0ld7.jpgd0ksgdbuky1f.jpg
5 REPLIES 5

ryanm798
Honored Guest

I have the exact same problem. Did anyone ever find a solution to this?

DirtyFred
Explorer

Hi,

I have the same issue, i cannot find a normal tutorial showing how to use the oculus hand integration with the UI system.

Did you guys find any solution?

Thank you

sayanika
Honored Guest

I have the same problem. Any solution?? 

Hi,

 

I have recently made a tutorial on this:

https://youtu.be/1zJw0F_3UZ0

 

Let me know if it helps

This is not a solution.