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Apply Post-Processing when in Passthrough Mode

It would be awesome to apply post-processing effects, like bloom, vignette, ... to 3D content when in passthrough mode. It currently renders all passthrough video shaders like the VR/Occlusion as black material, without the video feed. Could only test it on Quest3, but will most likely not work on Quest2 or Pro too.

3 REPLIES 3

watermelon.sunrise
Honored Guest

Would also like to see this feature. It's important to have creative control over the style of the scene, including in passthrough experiences.

Maybe camera stacking with alpha support will be a valid option in Unity 6, as soon as they implement the XR Plugin support 🙂

https://forum.unity.com/threads/post-processing-with-multiple-cameras-is-currently-very-problematic....

Created a small, working tutorial using Passthrough + Post-Processing with Unity 6 beta on Quest 3, for anyone interested 🙂

https://youtu.be/G6p8E2GMi-E?si=F4Rfb7FeojZ1cR6M