12-10-2023 03:57 AM
It would be awesome to apply post-processing effects, like bloom, vignette, ... to 3D content when in passthrough mode. It currently renders all passthrough video shaders like the VR/Occlusion as black material, without the video feed. Could only test it on Quest3, but will most likely not work on Quest2 or Pro too.
03-28-2024 04:27 PM
Would also like to see this feature. It's important to have creative control over the style of the scene, including in passthrough experiences.
05-30-2024 02:15 AM
Maybe camera stacking with alpha support will be a valid option in Unity 6, as soon as they implement the XR Plugin support 🙂
https://forum.unity.com/threads/post-processing-with-multiple-cameras-is-currently-very-problematic....
06-10-2024 06:27 AM
Created a small, working tutorial using Passthrough + Post-Processing with Unity 6 beta on Quest 3, for anyone interested 🙂