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Automated Driving Simulation Set Hand Pose on VR Steering Wheel when input is detected

cuctusjones
Honored Guest

 

I am developing a driving simulation in Unity with an autonomous vehicle where players have the possibility to steer with a Thrustmaster steering wheel while wearing the VR Headset (Quest3)

 

When this steering input is detected I want my hands in VR to grab the steering wheel, at the moment the position is off because the real steering wheel is smaller

I tried hand poses and setting the position of the hands but they jump between the steering wheel and the tracked position.

I also tried snap interactions but as I understand they only work snapping an object to the hands like a distance grab

 

Is there a way to control the hand position at times where there is steering input so the hands appear to be grabbing the steering wheel in VR?

 

 

Thanks for reading and potential ideas.

1 REPLY 1

cuctusjones
Honored Guest

I have since set up some more hand poses with the hand pose recorder
And have managed to at least let one hand jump to the steering wheel if it is close enough:

The problem is the thustmaster steering wheel is a little smaller than the one in my vr environment so one hand mostly appears to be inside the airbag when both hands are touching the wheel.
Btw this is for my masters thesis and i am doing a study soon with my setup.