04-29-2025 06:47 PM
Hello, I'm developing a solution on Unity, and I'm using a combo Ray Interactable + Grabbable to move 3D Objects, the GameObject has a Rigidbody attached too.
But when I test, the movement seems off, my GameObject doesn't move along the Ray that I made, it moves, but not along correctly. (I can interact with my object, but the object moves very slowly in relation on Ray)
Is there a proper configuration to do?
Solved! Go to Solution.
05-02-2025 08:01 AM
I suggest you take a look at the ISDK comprehensive sample scene. You can raycast and grab the borders of the UI panel to move the panel around.
05-02-2025 08:01 AM
I suggest you take a look at the ISDK comprehensive sample scene. You can raycast and grab the borders of the UI panel to move the panel around.
05-15-2025 06:00 PM
Yep, that the way that actually works well, thanks!