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Best way to use Ray Interactable with GameObjects?

lobinzt
Honored Guest

Hello, I'm developing a solution on Unity, and I'm using a combo Ray Interactable + Grabbable to move 3D Objects, the GameObject has a Rigidbody attached too.

But when I test, the movement seems off, my GameObject doesn't move along the Ray that I made, it moves, but not along correctly. (I can interact with my object, but the object moves very slowly in relation on Ray)

Is there a proper configuration to do?

lobinzt_0-1745977583721.png

 

1 ACCEPTED SOLUTION

Accepted Solutions

dexum11
Protege

I suggest you take a look at the ISDK comprehensive sample scene. You can raycast and grab the borders of the UI panel to move the panel around. 

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2 REPLIES 2

dexum11
Protege

I suggest you take a look at the ISDK comprehensive sample scene. You can raycast and grab the borders of the UI panel to move the panel around. 

Yep, that the way that actually works well, thanks!