2 weeks ago
Hello, I'm developing a solution on Unity, and I'm using a combo Ray Interactable + Grabbable to move 3D Objects, the GameObject has a Rigidbody attached too.
But when I test, the movement seems off, my GameObject doesn't move along the Ray that I made, it moves, but not along correctly. (I can interact with my object, but the object moves very slowly in relation on Ray)
Is there a proper configuration to do?
2 weeks ago
I suggest you take a look at the ISDK comprehensive sample scene. You can raycast and grab the borders of the UI panel to move the panel around.