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Black grid on camera frame when displaying point cloud

steb6
Honored Guest

I am developing an application that receives and display a point cloud.

When I try to render a point cloud (both with normal mesh or MaterialPropertyBlock and GPU) I get what it seems to be a black transparent canvas that follows my head.

This is very annoying. I tried to change materials and shaders, to disable shadows, but I didn't find a way to get rid of this problem.

Screenshot 2024-11-08 160617.jpg

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