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Blurred lines on objects when rotating head in Quest HMD. Any best practices to resolve the issue?

LTVR-JLu
Honored Guest

Hello!

We are developing a VR Unity project and running into an issue when viewing on Quest 3. When looking at an object and moving your head left to right, the object (especially text) shakes back and forth an excessive amount. We've dialed in aliasing, so this appears to be a separate & different issue. Environment is otherwise performing well, but when getting close to logos and moving left to right, there seems to be a refresh rate and/or frame rate drop. This does not happen at a distance - only when getting closer. Any best practices/thoughts would be greatly appreciated.

 

Project Details:

Target platform is Quest 2 and Quest 3

Unity 2022.3.7f1 with Android/UWP/Windows modules

XR Interaction Kit

XR Plug-in Management - Oculus

 

Project Panel Settings (Images):

Player settings

Player Settings 01 - https://app.box.com/s/szl1eti3qka0xjdq7cus04ya0vgc4eez

Player Settings 02 - https://app.box.com/s/xxah3833ce29gwfaz829ap6skdkkafuc

Player Settings 03 - https://app.box.com/s/bovgmdvxiabguro8vxxigx023hhnmm7e

Project Settings – Quality (with URP Performant inspector panel) - https://app.box.com/s/1rqd9sjfbobnlvck583uodllgndpq7hk

Project Settings – XR Plug-in Management – Oculus Panel - https://app.box.com/s/4bfvv5kgtgrvzvljgu0s47v082ot0f6y

Project Settings – Graphics Panel - https://app.box.com/s/5cwjl1g5v5lcujrmupcmkfunew0qiizt

Inspector window of XR Interaction Setup Game Object’s Main Camera - https://app.box.com/s/rh8vsd4oqv7rk7ha7hhj32suwfmqg6jp

1 REPLY 1

ecume.desjours
Protege

Can confirm this. In our case, we had some objects in the canvas at different z (extruded buttons and labels) and the resulting parallax seemed to be the source of the issue. 

NB   in the main oculus interface, the buttons are all flat, but there are no jerking issues