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Body Tracking broken when starting with one Controller

dtur
Honored Guest

Hi!

I observe a body tracking (retargeting?) error when i start my App with a single controllers in hand. The tracking is very broken- it seems to alternate between two alternative skeletons, both of which aren't right (about 10cm off for the hand. Moving the right controller also seems to affect the left hand. Also, the head position is off. I made a video that shows the error (in reality, the flickering/alternation is way higher frequency (screen capturing doesnt quite get it): https://vr4more.com/videos/20241228-bodytrackingerror.mov .

When i Pause/Resume the app (pressing the oculus button, then resume), the tracking is reinitialized and then OK (shown in the video). Everything goes well when i start with both controllers in hands, or with hand-tracking; but when i carry only one controller, it happens consistently.. I tried stopping/starting body tracking (OVRPlugin.StopBodyTracking() etc) before or after.

I can reproduce this with a standard setup following the "Body Tracking for Movement SDK for Unity" Tutorial, as well as with a reduced setup using just a OVRBody and OVRUnityHumanoidSkeletonRetargeter. I can provide a reproduction project if needed.

Have you seen this symptom before? Is the a way to work around the error? If there's anything i can do to reproduce, please let me know!

3 REPLIES 3

MetaQuestSupport
Community Manager
Community Manager

Hey there, dtur, 

 

Thank you for reaching out to us. We love to see people taking advantage of the amazing developer tools on offer! 

 

For further Support regarding your query, we have provided a link below for our developer Support, which has information on the many tools available and issues and queries like yours.

 

https://developer.oculus.com/support/

dtur
Honored Guest

Thank you. I did go thru the documentation but could not find any hint there. I did submit a support request now, will post any resolution here if i get any.

Hey @dtur,

 

No problem at all! Thanks for checking anyway and please let us know if you still need a hand after you've spoken to support.