04-02-2025 04:39 AM
Hello unity devs,
I didn't find anything on this topic here in the dev forum. But this should also target other devs:
I can't get room scale to work atm with v74.0.2 of the meta all in one sdk.
As some other users / players noted the boundary changed (somehow in v74?). https://communityforums.atmeta.com/t5/Get-Help/Boundary-bug-I-ve-never-seen-before/m-p/1303816/highl...
For me I had this teardrop "stationary" boundary in my app, which uses "room scale" and worked before. Whenever I step outside the boundary my content disappears and a popup asks me if I want to create a new boundary.
For an unknown reason the quests goes into "stationary" mode when I start my "room scale" app!
This guy mentions to go to the quick settings and turn on "free room" instead of the "stationary": https://communityforums.atmeta.com/t5/Get-Help/Quest-3-suddenly-won-t-save-use-roomscale-boundaries/...
That works and now I have "free room". But "free room" is NOT "room scale" and this is not a solution! Because the "free room" boundary is not as big as my whole room and I can't move around in the full room.
What changed? How to get "room scale" back to working?
Thanks
Solved! Go to Solution.
04-03-2025 05:07 AM
So this is the solution for now and maybe also the solution I never had implemented (yet): https://developers.meta.com/horizon/documentation/unity/unity-boundaryless/
Deactivating the boundary completely in my MR app is fine for me.
Thanks and bye for now
04-03-2025 05:07 AM
So this is the solution for now and maybe also the solution I never had implemented (yet): https://developers.meta.com/horizon/documentation/unity/unity-boundaryless/
Deactivating the boundary completely in my MR app is fine for me.
Thanks and bye for now