09-26-2024 06:00 AM
Hi everyone!
I am having an issue with a flat 2D UI in a mixed controller & hand application. When pushing the button the hand will be blocked from moving through the UI, as expected, however the system also renders a second hand that tracks the position of the real hand.
In the image below you can see my fingertip on the button but also the shadow of a second hand right below it. I only want the hand that isn't passing through the UI.
Is there a setting I can set to prevent a second hand from appearing and going through the UI?
Solved! Go to Solution.
09-26-2024 06:42 AM
I found that the issue was caused by the Hand Visual objects having been set to active. Disabling them removes the second hand and only keeps the one that's not moving through the UI.
09-26-2024 06:42 AM
I found that the issue was caused by the Hand Visual objects having been set to active. Disabling them removes the second hand and only keeps the one that's not moving through the UI.