05-31-2023 09:21 AM - edited 05-31-2023 09:22 AM
I have a project set up using the new interaction system following the guide. Here is my setup:
To enable the keyboard overlay I checked the system keyboard box in OVR Manager settings
I have a FlatUnityCanvas prefab in my scene, and I added a PointableCanvasModule into the scene.
I added both a legacy InputField and a TMP_InputField to the canvas prefab.
Everything works when I build the APK to the quest 2 device. [well, the keyboard doesn't close.. but that's another story]
However, in link mode, I can't type anything into Input fields. Previously, using OVRInputModule, I was able to type on my computer's keyboard in Link, but this doesn't seem to be working with the Interaction SKD set up.
I can select the input fields (i tested by having a debug log when selected), but I just can't enter text.
Am I missing something? or is this a bug? I tried adding an event system to the scene, standalone module, etc. Nothing seems to be working.
06-01-2023 08:02 PM
Same here. Any solution available?