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Cast Control, Which Game Camera Is Cast To TV

Dimn
Honored Guest

Hello!

Is there capability with the Meta SDK to determine which camera is cast to TV when using the Quest headset cast feature?

I have a local multiplayer game I'm porting to quest, and if I were able to cast a different game camera than the VR POV, it would go a long way towards increasing accessibility for the game.

I've tried building out the app to the Quest with the conventional setup of having the VR cam render under the Third Person cam so that the VR cam is displayed on the headset while the third person cam is displayed on the monitor (when running in editor or windows). But when this setup is run on quest, the casting feature seems to only grab the POV cam.

Thanks for any tips!

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