06-29-2023 07:43 AM
The pro passthrough captures color, I wanted to know if there is a way to map all the green to be Unity scene, similiar to varjo XR 3 chroma keying (https://varjo.com/blog/blend-real-and-virtual-seamlessly-with-new-xr-1-features/), it doesn't have to be as good or professional as this one. Any ideas? Maybe how to apply shaders to the oculus quest pro camera?
08-31-2023 04:25 AM - edited 08-31-2023 04:40 AM
I'm also interested in this concept, primarely for flight sim use with a real cockpit. Let me know if you made any progress with this 🙂
09-05-2023 12:49 PM
More than 2 months. No progress, Oculus doesn't have this feature and blocks access to the camera. So as developers we cannot work on a green screen filter or something similar. The only alternative is Varjo, but is too expensive, and there is also ZED mini, but is really bad
01-20-2024 02:09 AM - edited 01-20-2024 02:10 AM
I also am trying to figure this out also, just asked about it here, anyone know a way to do this? https://communityforums.atmeta.com/t5/Quest-Development/Need-passthrough-chrome-key-in-Unity-for-Mon...