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Controller snaps to Hand Wrist (Simultaneous tracking of Controllers and Hands)

JennyLeFay
Honored Guest

Hi everyone, I have an issue that I enabled simultaneous tracking for both controllers and hands, everything works an all, just the controller is stuck in the hand all the time.

 

I'm using Unity version 2022.3.52f1 and the Meta XR All-In-One-SDK version 71.0.0.

About the setup: both Controllers and the Hand Tracking have the Show State "Always" since I want them tracked and in the scene constantly. Under Camera Rig "Simultaneous Hands and Controllers" is ticked as well as more below "Launch simultaneous Hand and Controllers mode". Body Tracking is by the way NOT enabled.

Now further about the problem, when I have my controller in the hand it shows hand and controller, which is fine of course, but when I let go of the controller the virtual controller snaps to the wrist of my tracked hand and the virtual controller doesn't track my real controller anymore. When I pick it up again, the controller is tracked like nothing happened. This is for both hands and I couldn't achieve the effect I want like in this video, where both hands and controllers are constantly tracked and visible, no snapping to the wrist, but the controller stays where I put it down: https://youtu.be/ShIeLRZbUEA?si=UWLEchRaYYu9JS7M&t=348

 

I really hope you guys know what to do here, thanks ahead for the answers already! Perhaps someone from Meta? @GoodGameGomez @MetaQuestSupport 

 

image_2024-11-27_231632750.pngimage_2024-11-27_231657004.png

1 REPLY 1

larstel
Explorer

Hi Jenny,

I had the same problem. I used the Camera Rig provided by Meta's Building Blocks. I guess that was the problem. I got it working by:

  1. Delete the camera rig
  2. right click in the hierachy window in unity
  3. navigate to "Interaction SDK" menu entry
  4. click on "Add OVR Interaction Rig"
  5. after that set everything like in your linked video

My guess it that the Building Block Rig is an "old" version. The camera rig created by building blocks seems to have some other structur than the OVR Interaction Rig.

 

I hope it will help!