05-12-2025 11:26 PM
Hi Guys, I’m new in Unity XR development. Currently I want to try Meta Quest development in Unity 6.0, but when I intall the Meta XR SDKs, the Editor would be crashed in ‘Running Backend’.
And I tried to download official sample and download different version of Editor to see what will happend, but crashed same as before.
LOG:
Start importing Packages/com.unity.modules.physics2d/package.ModuleCompilationTrigger using Guid(fe6a6957b37b61417b457a1e0541791d) (DefaultImporter) -> (artifact id: 'a5a6ae7d64235baf32ceb35097cc3c10') in 0.0005773 seconds
Refreshing native plugins compatible for Editor in 4.06 ms, found 7 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
[OVRPlugin][INFO] UnityPluginLoad called
=================================================================
Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at OVRP_1_1_0:ovrp_GetVersion <0x0001a>
at OVRPlugin:get_version <0x00042>
at Qpl:MarkerStart <0x00022>
at QPLTelemetryClient:MarkerStart <0x0006a>
at OVRTelemetryMarker:.ctor <0x000ac>
at OVRTelemetryMarker:.ctor <0x0005a>
at <DownloadContent>d__17:MoveNext <0x000ea>
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start <0x000fa>
at Oculus.VR.Editor.Utils.RemoteContentDownloader:DownloadContent <0x000aa>
at <RefreshAndLoad>d__12:MoveNext <0x0010a>
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start <0x000f2>
at Oculus.VR.Editor.Utils.RemoteContentDownloader:RefreshAndLoad <0x000ba>
at <Reload>d__7:MoveNext <0x000d2>
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start <0x000ca>
at Oculus.VR.Editor.OVRProjectSetup.UPSTContentManager:Reload <0x0009a>
at <InitializeAsync>d__5:MoveNext <0x0004a>
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start <0x000c2>
at Oculus.VR.Editor.OVRProjectSetup.UPSTContentManager:InitializeAsync <0x0008a>
at Oculus.VR.Editor.OVRProjectSetup.UPSTContentManager:.cctor <0x0011a>
at System.Object:runtime_invoke_void <0x00084>
at <unknown> <0xffffffff>
at System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor <0x00069>
at System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor <0x0003a>
at UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes <0x0080a>
at <Module>:runtime_invoke_void_object <0x00087>
=================================================================
Crash!!!
Each time the logs of crashes always like this, so I think this is the problem.
Any help will be appreciated. Thanks!