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Custom PlayerLocomotor, All in One SDK v67, Unity 2022.3.36f1

tobaccoblonde
Honored Guest

got one of those late night, should solve it in the morning problems but I might need a lead.

if I want to implement a player locomotor, that is remarkably similar to the default current one, just needs a bitta something something. I'm in all sorts of hell.

inheritance isn't an option, because it's a full out monobehavior, no abstraction.

I can't make a "clone but different" locally in my project's namespace because some of its necessary callbacks are internal classes in the package.

I can edit the one in the package like a maniac (which I am doing, it's why I am here) but then I can't get classes from my project's name space. and I need those.

I'll probably figure a really terrible way of avoiding the whole problem using an intimate layering of prefabs and get children. but in the mean time, without going down that gross assembly reference path. does anyone have a big ol' clue for me?

thank you kindly.

 

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