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Custom hand poses offset with Avatar SDK 29.7

Tommmm24
Honored Guest

When trying to use our custom hand poses in Unity, the hand position is now offset from where it was with the old avatars. 

The "wrist offset" variable has been deprecated and no longer used. 

I have noticed that other meta applications (Horizon worlds and workrooms) have had their hand poses when grabbing objects have also been removed.

Before assigning resources to try to fix this issue, is there going to be a fix in a future update?

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