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Custom hands vs Default hands for Oculus Hand Tracking

sayanika
Honored Guest

I am recently trying to work with oculus hand tracking and honestly I am feeling a bit overwhelmed and confused and so please be patient if the question I am asking is a stupid or obvious one. 

 

I am a bit unsure about when I might want to use custom hands instead of the default hands provided by OVRHandPrefab? I am guessing it has to do with the appearance of the hands, but is there any other reason when Custom Hands would be better to use, functionality wise? 

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