02-26-2025 02:51 AM
I have a strange behaviour in an app I am working on.
- The "asset-files-config" have 5 files in it and used to download without a problem, but now they don't finish any more.
- Some do finish to completion, but some does not.
- May or may not be related, but sometimes when I update the app and try to update it in the headset the quest 2 complains there is not enough disk space, even though there is 200 GB free.
- I have tried factory reset, but that did not solve it.
There is no crash, no report, no errors, they simply keep running but after a short time they stop progressing. They usually stop at the same percentage.
I have the latest SDK v72, also tried reverting to the old v68.
Headset is updated with v74
Using Unity 6 (6000.0.36f1)
Curiously enough, when I test the app on Quest 3 they always finish without any problem.
Note that I am testing on a test user.
Any ideas what could be wrong or how I can debug this?
Solved! Go to Solution.
02-27-2025 02:47 AM
I found that looping AssetFile.DownloadAssetById() for multiple downloads was the culprit, perhaps that was always an issue but some recent update made the issue visible.
It worked fine when queueing the downloads sequentially instead.
02-27-2025 02:47 AM
I found that looping AssetFile.DownloadAssetById() for multiple downloads was the culprit, perhaps that was always an issue but some recent update made the issue visible.
It worked fine when queueing the downloads sequentially instead.