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Did anyone failed sub at Meta with .apk size >1.086.964.737 ? (Quest2 app)

lkure2
Honored Guest

Ever since we split our .apk to .apk and .obb in Unity build the .apk still keeps growing. We started at 927.388.231 which is fine but right now the .apk exceeds 1GB limit thus we are technically failing https://developer.oculus.com/resources/vrc-quest-packaging-5/.

Does anyone run into the same issue and failed? Just wondering if it is possible to get a waiver.

Yes, we are not using Addressables nor AssetBundles. I have not found a simple way how to manage what goes .apk and .obb without introducing the above mentioned Unity techniques. We are pretty far in development, willing to sub next week 😉

Help or advice on how to eaily controll the .apk / .obb split would be very appreciated.

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