05-23-2024 03:36 AM
Hello everyone!
I am planning on building an application where a user can use their hands to directly interact with a button, a slider and a dial (as opposed to using the joystick and raycast to manipulate the UI element).
Oculus has a template for virtual buttons that can be interacted with directly with the hand. But I am struggling to find if such a thing exists for sliders and knobs. All the examples for sliders that I've seen so far use the joystick rather than letting users pinch and move the selector. I haven't seen any examples for a knob yet.
Thus: Is there some example code for sliders and dials that allow for direct hand interactions?
Solved! Go to Solution.
06-11-2024 02:21 AM
To anyone looking to do something similar:
I ended up solving my issue by following Valem's tutorial on Restricted Grabs: https://www.youtube.com/watch?v=P0rbFHWpKnA The slider in this case is a simple block that's restricted to move only a certain distance along one axis.
06-11-2024 02:21 AM
To anyone looking to do something similar:
I ended up solving my issue by following Valem's tutorial on Restricted Grabs: https://www.youtube.com/watch?v=P0rbFHWpKnA The slider in this case is a simple block that's restricted to move only a certain distance along one axis.
02-21-2025 08:43 PM
hey. how did you make restriction to move only a certain distance along one axis.
I tried configurable joint. but when I grab it - it moves any axis and any distance..
02-23-2025 11:01 PM
@uDezimiro I used the One Hand Translate Transformer introduced at 3:08 in the video. I then enabled all constraints and only gave a non-zero value for the axis that I wanted to be able to move along.
03-28-2025 10:32 PM
yes. it's working! I found this solution as well