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Disable and Enable TeleportInteractor? (Interaction SDK)

radlabsteam3
Honored Guest

Hi!

I'm trying to make it so the player cannot teleport unless they are in the center of their play area. I have a system that detects the player's location, then sends Disable() or Enable() to all the relevant interactors (on each hand: Teleport Interactor, Turner Interactor, and the Best Hover Interactor Group in their parent). However, this does not seem to do anything.

I tried an alternative solution that just Activates or Deactives the "LocomotionHandInteractorGroup" parent outright. This actually does stop the player from teleporting at unwanted times! However, it gets really janky. UI is floating all over the place! This is fixed by jiggling your hands a bit, but that's too janky and confusing for the player,

Any tips on how to properly stop the player from teleporting? Thanks!

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