02-11-2025
09:55 AM
- last edited on
02-12-2025
09:47 AM
by
marinakh.924
Hi!
We are developing a MR game in Unity 6 (6000.0.32f1) using Meta XR Core SDK 71 and Meta XR Platform SDK 71.
I have the game setup to use passthrough and I am able to see the real world while playing but I want to disable the guardian system so the player can move freely around the room without the need to set a big boundary.
I was able to disable the guardian following this documentation (Boundaryless) and adding
<uses-feature android:name="com.oculus.feature.BOUNDARYLESS_APP" android:required="true"/>
to the Android.manifest.xml. So everything was working great.
Now we want to target also Meta Quest 2 but we don't want to use passthrough on that device so the game will work as a VR game for Quest 2 but as a MR game on Quest 3 so I cant use BOUNDARYLESS_APP anymore because I need the guardian enabled on Quest 2. So I decided to use the Contextual Boundaryless Implementation approach but when I set OvrManager.shouldBoundaryVisibilityBeSuppressed = false nothing happens with the boundary, It is still visible and if I leave the area the headset tells me to return to the area or set a new boundary.
Am I missing something? Any help regardless this configuration will help.
Thanks!
Juan