10-14-2023 05:12 AM
I've installed and activated the plugin, but it never launches. Running Sonoma on Apple Silicon if that makes a difference.
01-09-2025 06:38 PM
Hey Guys,
I have try install through homebrew, not use the All-in-one package, change openxr version but not work.
The solution just install "Vulkan SDK", and now I can use all-in-one package and latest openxr version.
01-10-2025 04:40 AM
Hey @tdmowrer thank you for your answer!
I did all the things mentioned in your post, but I didn't install Vulkan. As I am just using it in a hobby project, which I only had time during christmas holidays I probably wait for v72. Nice that it contains the update loader then!
01-20-2025 05:24 PM - edited 01-20-2025 05:25 PM
Installing Vulkan worked for me. I am on MacOS 15.1, Unity 6 (6000.0.33f1). I have been trying to get the Simulator working for the past week. Today I noticed that the Hello World docs were updated on 1/16/2025 (see https://developers.meta.com/horizon/documentation/unity/unity-tutorial-hello-vr), so I followed those instructions to create a new Hello World, built it for my Quest 3 and installed it on the headset. That worked, though the new Rig is quite a bit different than the one used in the old Hello World and seemed to be a bit buggy with respect to movement. I did have to do one additional item, which was to go into Project Settings and then Player and set the package name to a standard com.xxxx.xxx, otherwise Meta Quest Developer Hub would say it transferred the package to my Quest 3, but it would never make it there. I suspect I am missing a setting somewhere that is messing up the default package name, because the very first time I did Hello World, the name was fine.
Next, I installed the latest Vulkan from the link above (I installed everything). I could not directly install from the downloaded Vulkan install app. Instead, I had to open a terminal and CD into the app:
CD InstallVulkan.app/Contents/MacOS
And then use sudo:
sudo ./InstallVulkan
Now the simulator launches when I press play in Unity; however, it looks like yet another version of ADB has been installed and so far I have not been able to get the Meta Quest 3 hand controllers to work. The simulator sees the device, but clicking Install Data Forwarding Server brings up: Not Connected to Headset Server, Server Installation Failed. I'll try a manual install of the server next.
01-24-2025 12:16 PM
A manual install of the Headset Server works and now I can connect the controllers to the simulator, though that often takes several tries. The next issue is that depending on where I set the headset the simulator often says "Conneciton Paused - Check Headset" so I have to keep it close to me, even though I disable the proximity sensor in the Hub. Unclear why. Other than that, the controllers work now in the simulator.