12-07-2022 06:39 PM - edited 12-07-2022 06:40 PM
Enabling passthrough layer makes all UI/Object with transparent material or even it's not transparent shows passthrough as well. I only make 1 object with SelectivePasstrough shader, but why other material effected too?
12-07-2022 06:46 PM
There is some documentation about this, but I don't understand what it says. I am not an expert in shaders programming. The big problem is it affected all object with OVROverlayCanvas provided by OculusIntegrationSDK itself.
12-09-2022 07:24 AM
I have the same issue. Did you fix it?
09-04-2023 04:12 PM
same problem, did you fix it?
09-05-2023 01:50 AM
Same