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Enabling passthrough layer makes some UI/Object shows passthrough as well

andhikadimas
Explorer

Enabling passthrough layer makes all UI/Object with transparent material or even it's not transparent shows passthrough as well. I only make 1 object with SelectivePasstrough shader, but why other material effected too?

4 REPLIES 4

andhikadimas
Explorer

There is some documentation about this, but I don't understand what it says. I am not an expert in shaders programming. The big problem is it affected all object with OVROverlayCanvas provided by OculusIntegrationSDK itself.

OculusBob
Honored Guest

I have the same issue. Did you fix it?

Steven.Yang
Honored Guest

same problem, did you fix it?

israelz74
Explorer

Same