11-27-2024 11:33 PM
Issue: Environment Depth API could not be retrieved. Passthrough is working.
Expected behaviour: A cube with with a shader EnvironmentDepth/OcclusionLit should be occluded when placed behing a wall. No console error expected.
Specs:
Unity editor version: 2022.3.22f1 BiRP
All in One SDK version: 71.0.0
Windows 11 Home
Meta Quest 3
How to reproduce the issue:
Tried trouble shooting:
Error messages: