01-12-2025 11:14 AM
Hello, i'm developing an application on Unity 2022.3.40f1 and trying to get it in the Oculus Quest 3. Everything works except that everytime i choose the Meta Quest Touch Pro Controller interaction profile in the OpenXR management profile, the app is built with the quest 2 controller. I have tried using the meta Oculux XR plugin as well but it also shows up with a different default controller model. I already set my target device as Quest 3 specifically as well
Does anyone have a solution to this? Thanks in advance!!
01-12-2025 08:50 PM
Solved! I had the Mixed Reality toolkit enabled which was generating the default oculus controller model!