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Everytime i use the Meta Quest Touch Pro Controller interaction profile, the quest 2 model shows up

DesmondOng
Honored Guest

Hello, i'm developing an application on Unity 2022.3.40f1 and trying to get it in the Oculus Quest 3. Everything works except that everytime i choose the Meta Quest Touch Pro Controller interaction profile in the OpenXR management profile, the app is built with the quest 2 controller. I have tried using the meta Oculux XR plugin as well but it also shows up with a different default controller model. I already set my target device as Quest 3 specifically as well

Does anyone have a solution to this? Thanks in advance!!
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1 REPLY 1

DesmondOng
Honored Guest

Solved! I had the Mixed Reality toolkit enabled which was generating the default oculus controller model!