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Exported project works, except...

nickpittom
Protege
Hey,

So after a couple of issues - had to switch off DX11 and re-import my assets into a new project to get OVR stuff working - I now have a new problem.

The 'choose resolution/quality' box does not come up before launching the Unity-exported project. This is fine in and of itself, but when I launch it 'Direct To Rift' it works, but looks SUPER low resolution. Really low.

Additionally going extended mode sticks it in a window (and I'd like to use Direct if possible).

Any ideas?

EDIT: Additionally going extended mode looks higher res, except it's not full screen and sits sort of squashed in the middle.
5 REPLIES 5

Podden
Protege
Did you calibrate your Rift with the new ConfigUntil?
I know this problem from the 0.3.x betas. There was a setting in ORCameraController called "vertical FOV", which gets it'ss value from your calibration. This setting was responsible for the blurry looks. Setting it manually solved this but I don't think this is intended.

nickpittom
Protege
"Podden" wrote:
Did you calibrate your Rift with the new ConfigUntil?
I know this problem from the 0.3.x betas. There was a setting in ORCameraController called "vertical FOV", which gets it'ss value from your calibration. This setting was responsible for the blurry looks. Setting it manually solved this but I don't think this is intended.


Hmmm... not sure if it will work. Direct to Rift looks correct in FOV, but the resolution crazy low. Going extended (after some messing with windowed and fullscreen, looks correct res, but squashed horizontally in.

EDIT: Mirroring (pressing M) while in direct mode allows me to see what it's got on my monitor. Doing so brings up a much smaller window - one that perhaps reflects the resolution it is playing at in the rfit.

But Unity has the resolution locked at 1080p with no way to change it. Meanwhile the quality settings do not show before launching the Unity exported app. Strange...

EDIT: Ok, so I export Tuscany. In Direct mode it judders like a BITCH. In extended it looks fine, but blurs like a BITCH.

I guess there's some kinks to work out!

drash
Heroic Explorer
Haven't tried this out myself, but I am wondering if it is locking the resolution to the native resolution of the device? If so, then the low resolution effect you're getting is probably due to "Use Camera Texture" being off? If this is the case, I believe Oculus is wanting developers to use native device resolution at all times, and let the SDK properly transform pixels in an optimal way -- but as you're aware, this really only looks acceptable if you're using that Camera Texture feature though.

For the quality settings dialog never showing up, is "Display Resolution Dialog" enabled in Edit -> Project Settings -> Player (Resolution and Presentation section)?

nickpittom
Protege
"drash" wrote:
Haven't tried this out myself, but I am wondering if it is locking the resolution to the native resolution of the device? If so, then the low resolution effect you're getting is probably due to "Use Camera Texture" being off? If this is the case, I believe Oculus is wanting developers to use native device resolution at all times, and let the SDK properly transform pixels in an optimal way -- but as you're aware, this really only looks acceptable if you're using that Camera Texture feature though.

For the quality settings dialog never showing up, is "Display Resolution Dialog" enabled in Edit -> Project Settings -> Player (Resolution and Presentation section)?


Ok, so this is fixed now 😄

I made a new project and imported assets, and it wiped out the issue.

I also discovered you can get your settings window before launch by holding 'alt' immediately after executing the software.

My only issue is a judder on DKHD in Direct to Rift.

vrdaveb
Oculus Staff
If you are using our new display driver in direct mode, you will see judder if more than one monitor is attached in addition to the Rift. You can either disable a monitor or switch to extended mode by clicking on the Oculus icon in your system tray and clicking Rift Display Mode > Extended Desktop to the HMD > Apply > Close.