04-01-2022 06:44 AM
they only change in Unity
any idea?
Thanks
06-27-2022 02:47 PM - edited 06-27-2022 03:06 PM
Bump.
When the OVR Rig is active in the scene, changing camera clipping planes at runtime is not honored / overridden.
Is this a bug or is there some setting I'm not seeing? A previous suggestion to enable "Use Per Eye Cameras" no longer appears to work.