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Failed to poll initial positon, no head position found

Zsaberhd
Explorer

Hello, 
I created a blank project in Unity 6000.0.37f1 and dowloaded the latest version of Meta All in One (v72) and Meta Avatars(v33).

i just created a blank scene and added all the building blocks necessary for tests the new avatars (camera rig, virtual hands, passthrough, auto matchmaking and avatars).

the project is correctly connected to an app on the store and the avatar spawn correctly, but after the spawn i got this two error:

-[ovrAvatar2] OvrAvatarBodyTrackingMode.Standalone is deprecated, please use OvrAvatarBodyTrackingMode.None instead and set the InputTrackingProvider, InputControlProvider, and HandTrackingProvider properties of the OvrAvatarInputManagerBehavior MonoBehavior on the OvrAvatarEntity prefab/instance.

this one as the debug say i just changed the tracking in None and it look fixed.

-Failed to poll initial positon, no head position found
UnityEngine.Debug:LogError (object)
Oculus.Avatar2.MecanimLegsAnimationController:PollInitialPosition () (at Assets/Samples/Meta Avatars SDK/33.0.0/Sample Scenes/Scripts/LegsNetworkLoopback/MecanimLegsAnimationController.cs:624)
Oculus.Avatar2.MecanimLegsAnimationController:UpdateState () (at Assets/Samples/Meta Avatars SDK/33.0.0/Sample Scenes/Scripts/LegsNetworkLoopback/MecanimLegsAnimationController.cs:280)
Oculus.Avatar2.MecanimLegsAnimationController:Update () (at Assets/Samples/Meta Avatars SDK/33.0.0/Sample Scenes/Scripts/LegsNetworkLoopback/MecanimLegsAnimationController.cs:238)

i lost two days for understand what is happening but still i didn't understand the problem.

can you guys help me?

1 ACCEPTED SOLUTION

Accepted Solutions

I guess this is the problem:

"Caution: The Building Blocks currently do not support the Avatars SDK v33 or later yet, so please stick to v31 for now. The issue is that the avatar is not moving with the OVR Rig."

See: https://developers.meta.com/horizon/documentation/unity/unity-mrmotifs-shared-activities

View solution in original post

7 REPLIES 7

977394530
Explorer

I had the same problem.

977394530
Explorer

1

tama.285024
Honored Guest

Same here

HarrysXR
Explorer

I had the same problem... Replacing the "AvatarSdkManagerStyle2Meta" and the "LipSyncInput" objects with the ones provided in the MirrorScene Sample (Samples\Meta Avatars SDK\33.0.0\Sample Scenes\Scenes\MirrorScene) fixed the issue for me👍

Hi Harrys,

thanks for the help, I did some test and this actually remove the error I get, but now the avatar didn't follow correctly my movements, what should it be?

 

I guess this is the problem:

"Caution: The Building Blocks currently do not support the Avatars SDK v33 or later yet, so please stick to v31 for now. The issue is that the avatar is not moving with the OVR Rig."

See: https://developers.meta.com/horizon/documentation/unity/unity-mrmotifs-shared-activities

Thanks again,

I did a couple of test on the v31:
-use of the base block
-change OvrAvatarManager and lypsync

in both of them the avatar work correctly with the controllers but the hand are not tracked.
what I am missing?