a week ago
Hi everyone,
I’m the developer of Essential Kit, a Unity plugin built to simplify cross-platform development by offering a unified API for commonly used system features. It already supports iOS, Android, tvOS, and Android PC, and we’re currently exploring potential support for Oculus Quest.
Before investing in the integration, I’d love to hear from Quest developers on whether such a toolkit would be useful for your workflows.
Here are the features we’re considering that could be relevant for Quest:
Billing – Privacy-focused IAP (consumables, non-consumables, subscriptions)
Game Services – Leaderboards and achievements with a clean API
Cloud Services – Save/load data using cloud storage (e.g., Saved Games)
Deep Link Services – Launch specific screens/content from a URL
Local Notification System – Schedule local notifications
Push Notification System – Receive remote notifications
Network Connectivity – Check for internet availability
Rate My App – Customizable rating prompt
WebView – Display web content in-app
Native UI Popups – Dialogs, date/time pickers, and native prompts
Share Sheet – Share links, images, and content to available services (if supported)
Task Services – Run background tasks (as permitted by platform constraints)
A few questions I’d love your help with:
Would these features help you speed up or clean up Quest development?
Which of them are most valuable to your current or upcoming projects?
Are you currently rolling your own implementations for these?
Any platform-specific constraints we should keep in mind?
Your feedback will shape whether we move forward with Quest support and how we prioritize it. Really appreciate any insights you can share!
Thanks so much,
— Ayyappa,
Unity SDK Engineer | Plugin Dev
Voxel Busters
a week ago
Anyone?